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Check out the first patch of 2015! -
12/16/14 Update - Patch Notes
Carbine released a patch today and of course we have the patch notes to go along with it! -
12/9/14 Update - Patch Notes
Carbine released a patch today and of course we have the patch notes to go along with it! Check them out below or see them on the official forums here! -
PTR Patch Notes: 9/23/2014 Update
Carbine updated the PTR today and that comes with a new bunch of patch notes. -
PTR Patch Notes: Drop 3 UI, Addon & Apollo API Changes
Carbine updated the PTR last night and it came with a ton of User Interface, Addon and Apollo API changes. -
Patch Notes: 9/11/14 Update
Carbine released quite the patch overnight last night and with it comes some much needed and welcome changes. -
Patch Notes: 8/29/14 Update
Carbine released another bug-fix patch last night and you can read the patch notes below. Suffice to say, there were some pretty nasty bugs that came with the patch before but Carbine was quick to patch them last night. -
Patch Notes: 8/27/14 Update
Carbine released a weekly patch earlier today. Check out the notes below, highlights include squashing a bug that was turning quality items into white items without their bonus stats. -
Patch Notes: 08/07/14 Update
Carbine released another patch last night and it mostly squashes bugs that were introduced with the Sabotage drop that was released about a week ago. -
Patch Notes: Sabotage Content Drop
Carbine released their second content patch last night titled 'Sabotage' and it mostly centers around a new PvP battleground that shares the same name. -
Apollo API Version Upped to 9
Apollo: UI: (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented. -
Patch Notes: Build 6708 Update
Carbine finally released the patch notes for build 6708 that was released yesterday. The patch rang in at about 850 MB but most of that is from the intro cinematics added to the beginning of the game and the final game credits for launch. I've included the UI changes below but you can check out the notes on the official forums here! -
2nd Patch for Ops Week Released, Build 6697 Patch Notes
Carbine has released the second patch for their Ops Week event going on from now until the head start begins. They've also opened up the servers for the time being but don't expect the servers to be up all day, as the servers tend to go up and come down multiple times per day as Carbine tests different areas of their game. To read more about Ops Week, and how you can play more WildStar before launch, check out the official post here. I've pulled the UI Changes from the notes and added them below and as always you can head here to read them in their entirety! -
Patch Notes for the Ops Week Update!
Carbine released a new patch today clocking in around 2.3 gigabytes! They even opened up the servers for a brief time today. To read more about Ops Week, and how you can play more WildStar before launch, check out the official post here. I've pulled the API Changes and UI Changes from the notes and added them below, head here to read all the patch notes! -
Patch Notes: Build 6682 Hotfix
Carbine's got another hotfix coming tonight (Build 6682), it's not a big patch by any means but it does cover some pretty important bugs, like the constant crashing that some users reported having. The servers will be shutting down May 16th at 12:30AM PDT / 3:30AM EDT / 8:30AM UTC to apply the hotfix, the servers are expected to be down for approximately one hour. -
Patch Notes: Build 6658 For This Weekend's Beta Test
Like the title says, Carbine just dropped a new patch for the last beta weekend before the release. Patch 6658 went out today and with it comes a bunch of patch notes. Below is the API Changes and User Interface sections taken from the patch notes, to read them in their entirety head to the official forums here.
Quote from CarbineAPI Changes
- Added a LUA event called "ApplicationWindowSizeChanged" which is fired whenever the window size changes.
- Fixed a LUA API crash when accessing an unknown tradeskill schematic.
- Unit:GetMiniMapMarker method has been removed. Unit:GetMiniMapMarkers should be used instead.
- The ItemAuctionWon event will now fire correctly when an auction expires with a winning bidder. It will also now fire for both the bidder and the auction's owner.
- Item.GetTradeskillSchematicId() has been added to the LUA API. This method returns nil if the item cannot be crafted or it returns the schematic that was used to craft the item.
- peObjective:GetObjectiveId() has been added. This returns the ID of the peObjective user data object. This is used to distinguish the different objectives when displaying them in such UIs such as Warplots.
- publicEvent:GetObjective(nObjectiveId) has been added. This returns the specific public event objective defined by the nObjectiveId.
- The following LUA events were firing at unnecessary times and have been throttled:
- HazardsUpdated
- RefreshHealthShieldBar
- PlayerCurrencyChanged
- Group_Updated
- PersonaUpdateCharacterStats
- WarplotBattleStateChanged
- MatchingEligibilityChanged
- LootRollUpdate
- MasterLootUpdate
- UpdateInventory
User Interface
- Fixed an issue causing the Datachron to reopen itself and not stay minimized.
- The mount button should no longer display if the player has no mounts.
- Unit’s health on nameplate and target frame will now always show as 0 when unit is dead.
- Players can no longer close the last tab in the Chat Log.
- Learning a known dye will no longer lock the player's action bar.
- Fixed various mail related bugs that incorrectly displayed "Mail Busy."
- An issue has been fixed which was previously causing many types of on-screen notifications to appear delayed or out of order.
- The Datachron interface has been significantly improved.
- The Vendor interface will now unselect items when an item category is minimized.
- Chat windows will now save information for shown channels.
- Health bar colors for Target of Target and Cluster units will now correctly change at 30% and 50% in the Unit Frame addon.
- Icons for multi-tap spells will now display properly in the Action Set Builder.
- Achievements related to currency will now use a visual currency representation, similar to the experience bar and inventory screen.
- Resolved scroll issues on the Keybinding window when expanding and collapsing categories.
- Several improvements have been made to the Raid Frame and Action Bar frame.
- Fixed slider left/right buttons and removed redundant buttons in text edit area.
- The ChatLog LUA addon has been optimized. Zoom zoom zoom….
- Character panel nameplate affiliation options will now show if you are in a guild or a circle
- Several error-causing typos have been corrected.
- Tiered achievements should now show the correct progress.
- A global text-wrapping issue has been resolved.
- Addon MarketplaceListings: Instead of polling for a list of owned auctions and orders, the UI will now keep its own lists and update them appropriately.
- CharacterSelect now correctly updates after a character rename.
- The Resume UI will now alert you if you try to start a runecraft while another crafting operation is in progress.
- Nameplate reward icon settings for targeted units will no longer be ignored.
- The Addon options overlay blocker is no longer able to be dragged.
- The default max text length for edit boxes has been reduced to 2048 characters.
- Players can now only inspect other non-hostile Players, and only while out of combat.
- Ability Builder Tooltips will now show the correct resource cost in tooltips.
- Fixed a bug where the camera could continually bounce up close to Chua characters while running with the camera at ground level.
- Fixed a bug which would crash the client on login due to restoring of certain UI addons.
- Players can now only inspect other non-hostile Players, and only while out of combat.
- Ability Builder Tooltips will no longer show incorrect resource cost in tooltips.
- Fixed a bug where the camera could continually bounce up close to the Players running Chua when running with the camera at ground level.
- Fixed a bug which would crash the client on log in due to restoring of certain UI addons.
Read the patch notes here!
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