Combat Events

A fairly simple addon that announces when units are detected, removed, health/shields/absorb, and casting states change.
The goal for this use is to allow multiple addons to share the same single scanning process by having one addon control the speed and information output.

Events fired:

  • CombatEvents_Loaded
    used by addons checking to ensure CombatEvents is loaded
    tEventArgs,
    version, number
  • CE_UnitCreated
    Unit Creation event with health, shields, absorb and casting data
    tEventArgs,
    unit, unitObject
    unitId, unitId
    name, string
    type, string
    isCasting, boolean
    health, table (same data as CE_UnitVitalsChanged)
    shield, table (same data as CE_UnitVitalsChanged)
    absorb, table (same data as CE_UnitVitalsChanged)
    cast, table (same data as CE_UnitCastStateChanged)
  • CE_UnitDestroyed
    Unit Removal event with unitId
    tEventArgs,
    unitId, userId
  • CE_UnitVitalsChanged
    Unit Vital event, returns health, shields absorb tables with current and max values if changed
    tEventArgs,
    unit, unitObject
    unitId, unitId
    health, table (current, max)
    shield, table (current, max)
    absorb, table (current, max)
  • CE_UnitCastStateChanged
    Unit Casting event, returns is_casting and spell details at cast time and cast end
    tEventArgs,
    unit, unitObject
    unitId, unitId
    is_casting, boolean
    type, enum
    name, string
    pct, float
    duration, float
    elapsed, float

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About This Project

  • Project ID
    221876
  • Created
    Jun 28, 2014
  • Last Released File
    Jun 28, 2014
  • Total Downloads
    3,250
  • License

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