12/9/14 Update - Patch Notes

Carbine released a patch today and of course we have the patch notes to go along with it! Check them out below or see them on the official forums here!

Quote from CRB_Anlath

Hello Everyone,
Here's the notes for this week's game update. Please note that this is a smaller patch, and if all goes as planned, the bi-weekly (along with its many fixes) will deploy next week. Also, please leave all of your valuable feedback in this thread. (Big thank you to CRB_Sunshine for putting together these notes!)
Cheers!

User Interface

  • The Tradeskill Trainer UI now properly uses the potential relearn cooldown when warning the user. It will also use the active relearn cooldown to determine if learning a new tradeskill is possible (instead of the potential relearn cooldown).
  • Resolved an issue that was happening when some players would try to resurrect which was resulting in a LUA error in the resurrection panel.

General

  • We fixed a bug so that some characters no longer had a chance to become stuck in a "locked" state after a realm transfer.

Classes

  • Medic
    • Fixed an issue that was allowing the heal debuff to stack with the Arena heal debuff and other class heal debuffs.
    • Fixed graphic issue that was being caused when some players were using the Medic Discharge ability and /horror emote.

Content

  • Celestion
    • Ashenna Brightsun can no longer be attacked by Dominion players, and no longer drops loot or awards any XP.
  • ​The Defile
    • ​Rare spawn Tessa and her Quickclaw Assassins now drop their rare loot only when they're all dead, and not when Tessa alone dies.

Raids

  • Datascape
    • Elemental Pairs
      • Visceralus and Pyrobane
        • The berserk timer for the Visceralus and Pyrobane encounter has been temporarily adjusted to be much more lenient.
        • A number of changes were made to the mid-phase event to make it cleaner and flow more effectively for players.
        • Shields no longer have collision, and they have more visible visuals.
        • Pyrobane's Flame Wave now has a proper name in the combat log. 
        • Life Essences can no longer spawn as bananas, and they now spawn closer to the center in general. Also, the distance between individual essences should now be more consistent.
        • 'Knockdown' and 'Disable' have been removed, and they've been renamed to Primal Entanglement. 
        • Primal Entanglement's damage no longer has variance and now ignores 75% of armor.
        • Instead of a knockdown + disable, Primal Entanglement now roots players in place but allows them to continue casting spells.
        • Visceralus is now present in the void during the mid-phase.
        • Primal Entanglement now applies a debuff as soon as the spell begins casting.
      • Hydroflux and Mnemesis
        • Mnemesis should no longer recover interrupt armor at unintended times.
      • Visceralus and Mnemesis
        • Visceralus and Mnemesis should no longer recover interrupt armor at unintended times. 

Economy

  • Harvest nodes will no longer spawn with low health (no more stumps!).

​Housing

  • Resolved a rare housing plot server crash.

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