Patch Notes: Drop 3 Update

With the latest patch comes a slew of patch notes. There's just too many notes to list here, and although the list below is quite long, you can read the entire set of patch notes on the official forum here! Below is just the changes to the Apollo API, Addons, and User Interface.

Probably the most important bit of info from the notes is this little gem, "Added EquipItem, CanEquipItem, SwapBagItems, and GetBagItem function to the GameLib Apollo library. Let the Equipment Management Addon development commence!"

Quote from CRB_Sunshine

Apollo API

  • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( tLootDetail = { nLootId = #, itemDrop = item } ).

  • New Confirm Button Type "LootItem" which will fire the event LootItemRequested( nLootId = #) when clicked.

  • New LUA event when an item is looted which the player had knowledge of (useful in concert with LootBindcheck LUA event): LootTakenBy( tDetail = { nLootId = #, itemLoot = item, unitLooter = unit } ).

  • Fixed issue where check box boxes are centered but the flyby and click hit rect were not centered.

  • Unit:GetRewardInfo for challenges now returns a bool if the challenge is currently activated or not.

  • Apollo.GetAddon, Apollo.GetAddonInfo, Apollo.DisableAddon, Apollo.SuspendAddon, and Apollo.RegisterPackage now find addons by the addon's name instead of the addon's folder.

  • Added a new enum to the Unit library "CodeEnumArchetype" which can be used in conjunction with unit:GetArchetype() to identify units with the Iconic, Townie, EliteShields, or EliteNoShields archetypes.

  • Added GetSizingMaximum & GetSizingMinimum to the Window lua API.

  • Generic map node choosing is now done via an ActionConfirmButton.

  • ActionBarShortcut can now disable drawing of the hotkey associated with the button.

  • A new function appears! GetUnicodeStringLength() was added to the Utility addon. This function will return the correct string length for strings that contain characters that are more than one byte in size.

  • Windows when first loaded will no longer instantly fade out if they should start not visible.

  • The tracking of multiple hazard types have been moved from the Hazards addon to the Sprint Meter addon.

  • Added a new parameter to CraftingLib.GetPropertyChipType( nSchematicId, nPropertyId, nPowerCoreId ), CraftingLib.GetAvailableProperties( nSchematicId, nPowerCoreId ), and CraftingLib.GetAvailableMicrochips( nSchematicId, nOffset, nCount, nPowerCoreId ). The nPowerCoreId is required to properly calculate the min and max stats allowed in the associated schematic.

  • [LUA API] Due to the large update to the Rune Slot system, there has been several changes to the CraftingLib, Item, and MarketplaceLib APIs.

    • Renamed:

      • CraftingLib.GetValidGlyphableItems() was renamed to CraftingLib.GetItemsWithRuneSlots()

      • CraftingLib.GetValidGlyphItems() was renamed to CraftingLib.GetValidRuneItems()

      • CraftingLib.UnlockSigil() was renamed to CraftingLib.UnlockRuneSlot()

      • CraftingLib.ClearSigil() was renamed to CraftingLib.ClearRuneSlot()

      • CraftingLib.InstallGlyphs() was renamed to CraftingLib.InstallRuneIntoSlot()

      • CraftingLib.CodeEnumTradeskillResult.GlyphExists was renamed to CraftingLib.CodeEnumTradeskillResult.RuneExists

      • CraftingLib.CodeEnumTradeskillResult.MissingGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.MissingRune

      • CraftingLib.CodeEnumTradeskillResult.DuplicateGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.DuplicateRune

      • CraftingLib.CodeEnumTradeskillResult.GlyphSlotLimit was renamed to CraftingLib.CodeEnumTradeskillResult.RuneSlotLimit

      • Item:IsGlyphData() was renamed to Item:IsRuneData()

      • Item:GetSigils() was renamed to Item:GetRuneSlots()

      • Item:GetRuneSlots(): variable names that used to reference "Sigils" have been changed to "RuneSlots" and "Glyphs" have been changed to "Runes"

      • Item:GetGlyphInfo() was renamed to Item:GetRuneInfo()

      • Item:GetDetailedInfo() changed the tSigils variable to tRunes and arSigils to arRuneSlots

      • Item.CodeEnumSigilType enum was renamed to Item.CodeEnumRuneType

      • MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterGlyphSlot enum was renamed to MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterRuneSlot.

      • Drag and Drop "type" "DDGlyphItem" changed to "DDRuneItem".

    • Updated Functionality:

      • CraftingLib.GetCurrentCraft(): Now returns information on unfinished rune slot rerolls. This information includes the item being modified, the rune slot's index, and the rune slot types that the player can choose to change it to.

      • CraftingLib.CompleteCraft(): Now returns a boolean that states whether the crafting attempt was successfully sent to the server or not.

      • CraftingLib.GetEngravingInfo(): This function returns two new tables with information on adding and rerolling rune slots on an item. New API Functions

      • CraftingLib.CompleteRerollRuneType( eSlotTypeSelected ): Completes a rune slot reroll attempt. This function is called in place of CraftingLib.CompleteCraft(), with eSlotTypeSelected being the Item.CodeEnumRuneType that the player chose as the new type for the slot. It returns a boolean that states whether the attempt was successfully sent to the server or not.

      • CraftingLib.AddRuneSlot( itemSelected): Attempts to add a rune slot to an item.

      • CraftingLib.RerollRuneSlot( itemSelected, nSlotIndex ) Attempts to start the reroll process for the item's rune slot found at nSlotIndex.

  • AccountInventoryLib: Changed variable name better represent the bool.

  • Fixed a possible crash when using Item.GetPropertyName

  • Gamelib.GetAbilityCharges will now also return a spell's recharging charge count per time value as nRechargeCount.UI: Ability tooltips for abilities that have charges that regenerate now say how many charges are regenerated over the recharge window

  • (Apollo) Added two lua events for the Sabotage PvP map: PublicEventBombStatus and PublicEventBombDropped. These events replace the PvP_Sabotage_BombCarrier and PvP_Sabotage_BombDropped events.

  • [LUA API] Added CraftingLib.IsAtEngravingStation() which returns 'true' if the player is near an engraving station.Engraving an item to add, re-roll, clear, unlock, or install a rune slot no longer requires being at an Engraving Station.

  • Added function to unit's to know if the unit can grant XP on deathUI: Unit Tooltips: Creatures that do not grant XP on death no longer list a XP tier.

  • The LUA interface "PublicEventObjective", "GetObjectiveType" and "GetCategory" will now return the correct values when the objective or event is no longer active.

  • Calling 'IsCurrentBindPoint' on a Player unit will no longer crash the client.

  • Several new LUA methods have been implemented to return the level cap of a local player. Unlocked methods return the level cap that the specific player is able to achieve.

  • Window: Added function ‘GetTextColor’ to window to get a window's current text color.

  • Items now have a function called ‘GetBankCount()’ that will return the number of that item that the player has in the bank.

  • ‘Item:GetRequiredLevel()’ returns the correct value for every item that has a required level. If the item has no required level, the function still returns 0

  • Narrowed the list of sounds from the Sound library to only contain working sounds

  • ‘Gamelib.GetAbilityCharges’ will now also return a spell's recharging charge count per time value as nRechargeCount.

  • (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.

  • Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.

  • APOLLO ProgressBar

    • Fixed edge glow on right to left.

    • Fixed edge glow on top to bottom.

    • Fixed edge glow on bottom to top.

    • Fixed polygonal clipping on right to left.

    • Fixed polygonal clipping on top to bottom.

    • Fixed polygonal clipping on bottom to top.

    • Fixed polygonal clipping edge glow on right to left.

    • Fixed polygonal clipping edge glow on top to bottom.

    • Fixed polygonal clipping edge glow on bottom to top.

  • Unit:GetBuffs()

    • Fixed odd filtering for returned buffs.

  • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( challengetLootDetail = { nLootId = #, itemDrop = item } ).

  • New Confirm Button Type "LootItem" which will fire the event LootItemRequested( nLootId = #) when clicked.

Addons

  • Log lines will be added for non-Carbine Addons that are loaded and for Carbine Addons that are not loaded.

  • It is now possible to allow ALL out-of-date Addons to be loaded via a single checkbox on the Addons list.

  • Fixed an issue in the Friends List addon where the tooltip for the "Friends" icon would not translate into French or German correctly.

  • The Event "StringCopiedToClipboard" had been spelled incorrectly as "StringCoppiedToClipboard". This has been fixed. Addon developers who responded to this event will need to change their LUA scripts.

  • We've optimized the Warrior, Medic, Engineer, Esper, Spellslinger, and Stalker resource add-ons.

  • Added EquipItem, CanEquipItem, SwapBagItems, and GetBagItem function to the GameLib Apollo library. Let the Equipment Management Addon development commence!

  • Fixed addon options unlocalized string to load all out of date addons.

User Interface

  • Fixed the Auction House 'sort by' stat to no longer sort in reverse.

  • Mouse 4 and 5 will now work when panning with mouse.

  • Fixed an issue where floating action bar shortcuts could appear cut off.

  • Added additional functionality to the right-click menu on Players.

  • In the ChatLog, "Yell" is now a more distinct color than "Say".

  • 'Merging Status' buttons and 'Add Friend' buttons. These were so similar that it made more sense to keep them a 2 buttons instead of 4.

  • Improved the fidelity of hit detection on several moving telegraph spells.

  • With the addition of bind on pickup confirmation for "Free-For-All", "Need vs.Greed" has been updated to fall back to "Free-For-All" instead of "Round Robin".

  • Datacube and "Tales From Beyond the Fringe" lore entries are now marked as "seen" once the player clicks on them.

  • Dyes on items sent through mail will now be properly displayed for the receiver.

  • In-game EULA buttons now correctly show button text.

  • Zooming will no longer affect the tooltip that the mouse cursor is on. If the cursor is not hovering over anything that requires a tooltip, then it will clear.

  • Right-clicking a name in the chat log will now present an account whisper option if the name is an account friend.

  • Fixed white background on medic item icons.

  • Player icon on the map will now update when changing zone.

  • Moving the mouse cursor over a mounted player will now show the riding Player's information in the tooltip instead of the mount's information.

  • All cooldown types should now properly persist between world transfers.

  • Different affiliation types have different surrounding display characters in their nameplates now 1.) 2.) {Circle Name} 3.) \2v2 Arena Team Name\ 4.) |3v3 Arena Team Name| 4.) /5v5 Arena Team Name/ 6.) [Warparty Name]

  • C.R.E.D.D. Exchange vendors that were missing their map icons are no longer missing them.

  • There is a new interface menu icon for C.R.E.D.D.

  • The number of ability points available should no longer display an incorrect value after Players spend the points.

  • Fixed a bug that allowed players to click through their Mount screen to the character panel, and drag items off of their character.

  • City Directions panel will now remember its location if you've moved it.

  • Changed the behavior of the 'Salvage' button in the Inventory panel. Now the state of the button will be determined when dragging. If the item can't be salvaged when dragging, the button will be disabled. Also, we've added functionality to determine when the inventory is updating, and if the salvage button should be enabled or not.

  • Leaving the 'Press and Hold' CSI Event will now stop progress.

  • Fixing a scrollbar bug with the Level Up Unlocks UI.

  • Com call dialog no longer steals mouse clicks under the art.

  • Escape key will now work in pregame screens.

  • A new more apparent Alert panel has been implemented.

  • Fixed white background on resonator item icons.

  • Harvestable nodes can now be interacted with using the "F" key.

  • Items listed in the Marketplace Listings panel now will now scale their height depending on how long their item names are.

  • The "Rotate" option on the Minimap now saves correctly.

  • A tooltip on the group display has been added for the class icon that lets you know the class and level of the player in your group.

  • An option to keep Nameplates visible during a speech bubble has been added. (Also increased minimize size by 2 pixels).

  • Auction sell order tooltips now display the correct return value.

  • The mount flyout keybinding is now correctly displayed at the bottom of the action bar shortcut. This might be the most significant change made this drop (or not...).

  • There is now always a space after the timestamp in chat.

  • The role selection buttons that appear when a group attempts to join a dungeon or adventure queue remember the player's previous selection.

  • Removed the dismiss button on unit frames for the "Clone" pet that Stalkers can cast. Also fixed an issue where the unit frame of the clone didn't match the parent making it easily identifiable.

  • Removed option to attach/detach tooltips from abilities.

  • The channel in chat window will uncheck when external clicking.

  • Fixed and updated heaps of localization strings and errors.

  • The 'No Materials' icon in the Schematic Search results will now properly clear if you do manage to acquire enough materials.

  • Swapped the Guild tax On and Off radio buttons.

  • Rare spawns should now have a new nameplate.

  • Replaced how we get screen size in the Window Reset panel.

  • Fixed resizing issues with the Raid Leader Management UI.

  • Auction House Bids don't count to the limit and have been separated out into its own category in Marketplace Listings.

  • Added particle scale slider to video options.

  • Players will no longer see an error message when reporting another Player.

  • Added a Safety Check prompt to chat.

  • Collapsed parts of the quest tracker now save that they were collapsed between UI reloads.

  • The four quest track buttons have been consolidated into one button now. Included in this is a new Pin option and an easier to access Link to Chat option.

  • There are new map icons for Housing Teleporter and Buff Board.

  • Fixed an issues where windows that were tracked by the interface options could sometimes be re-sized bigger than the screen while checking constraints on opposite edges.

  • Dominion and Exile Hologram plugs will now update properly if used by the same player multiple times in a row. This allows the player to change armor and use the hologram emitter again to update their hologram's appearance.

  • All housing expeditions now use the same UI confirmation as Shiphands. This will allow you to reset the instance when entering if the instance is still active.

  • Fixed an issue that caused an "Invalid Target Group" error when using some quest abilities while mounted.

  • Improved the prioritization of content spells ("T" spells) to more intelligently prefer targeted spells when a target is selected

  • In the Kel Voreth Underforge Expedition, the Warp Hammer Enhancement will no longer display incorrect information in its tooltip.

  • The escape menu entry in the Interface Menu List should now show its keybinding.

  • Joining a group while dead will no longer cause your corpse to disappear for other players.

  • The input text fields will now be selected when the add to rival/ignore button is clicked.

  • The mouse for the crafting chip picker is no longer blocked by other UI elements.

  • 'Send Mail' tooltip now truncates long strings to prevent text scaling.

  • Interact buttons now display in a more consistent manner for both directions in the Metronome panel.

  • The 'Cancel' and 'X' buttons will now close the "change account nickname" window.

  • Updated the logic for how we determine if a creature should display as an elite for unit frames.

  • Fixed an issue where some interaction prompts wouldn't appear while within range of vacuum loot.

  • The buff column in the housing vendor/crate windows should now sort correctly when clicked on.

  • All the skills on the Action Bar will now have their tooltip delays working properly.

  • In the Path Log of the Codex, the scroll bar will adjust to keep the selected mission in view.

  • Selecting a previously chosen Dye Button will now only take one click to now apply the dye.

  • C.R.E.D.D. Exchange now closes when interaction with the C.R.E.D.D. vendor is canceled.

  • Fixed the messaging that sometimes occurred when using the 'Matchmaker' and a word was missing.

  • Forcing the client to shut down should no longer cause display issues with ability cooldowns.

  • The interface menu list should no longer open behind other windows (inventory, character panel, etc.)

  • Fixed an error in the 'Neighbors' window caused by declining to travel to a random player's housing plot.

  • The 'Edit Note' buttons in Friends, Circles, and Guilds will all behave consistently now.

  • The Account Inventory UI now closes when Players switch worlds (e.g. when seeing a loading bar).

  • Alternative action bars no longer always show two button slots when only one slot is used.

  • Chat input box prompt will now color the no-input watermark the color of the chat channel.

  • Preview tooltip of protected buttons now have a matched and stylized UI.

  • Updated rank tooltips on unit frames to be less misleading at higher levels.

  • Fixed a bug in Houston that 'Saving As' replaces some incorrect wording in LUA code.

  • Fixed an error with the QuestTracker not loading the window xml document.

  • Fixed bug where the Milestones tooltip wouldn't update in the Character Panel UI.

  • The previously inspected gear's tooltip will no longer be shown when inspecting.

  • Minimap icons for tracked quests now show and indicator if the location is above or below the player.

  • Adding a "/report" UI for automated Player Reporting for issues such as Spam, Botting, and AFK in PvP.

  • Fixed an error caused by closing the C.R.E.D.D. Exchange window while a notification window was showing.

  • Updated the renown Flasks to match the icons used by the Guild Perks UI.

  • Better error messaging will be displayed when a spell cast by using an item fails to cast.

  • Changed the shape of the telegraphs for the Pell's Razor 'Ball' attack.

  • Added the Communicator windows to the Window Management tab in Interface Options

  • Emotes will no longer show in curly braces as the channel.

  • Strings for "matching" now refer to "matchmaking" so that messaging is consistent for this system.

  • Set runes in the profile window now list out their names.

  • Added sprites back to the Hazards UI.

  • Tooltips from items in your mail now attach to the mouse correctly.

  • Changed the Scanbot UI so it is hidden while the player is mounted.

  • Fixed an issue where an itemSchematicInstance was pointing to a test microchip, pointing to a deprecated itemSpecial. The microchip now points to a valid itemSpecial (Shred L10). Affected items include four Weaponsmith crafted apprentice weapons.

  • Clicking the titles buttons on the level up unlock window will open up the titles tab in the character window.

  • The invalid note symbol will behave more consistently now. Players can set notes/personal status to the old note/personal status without showing an 'invalid' prompt.

  • Category buttons now function properly. We've set up some optimizations to help make the container contents not have to fully redraw and be destroyed as often. Made some simple quality of life changes like making the available category auto-checked by default and the completed not checked.

  • The locations of the level up unlock windows are now remembered.

  • Emote menu will now remember the position it was last at.

  • Static will now always appear for all communicator calls.

  • Added additional icons for player response dialog types.

  • The Marketplace Listings UI now has collapsible categories for Auctions vs Commodity vs C.R.E.D.D. transactions.

  • Selecting a chat channel will not append a space after the channel command to reduce user input error.

  • Keybinding sprint modifier dropdown will now close on external click.

  • The force name change UI will now give an indication whether or not the name is valid (NOT if it is available).

  • UI for Group Challenge Invitations have been added. There is now the ability to Prompt and Ignore challenge invitations from other group members.

  • Added video options to control "Visual Spell Suppression". This will help tone down the amount of spell effects in large groups and may help a ton in a raid!

  • Renaming the "Reset All" option in Character Create to "Undo All", and moving the button to make it more obvious that it is a "Back" button.

  • It is no longer possible to queue for multiple arena types in the group finder (it wasn't possible to queue for more than one anyway, purely a presentation fix).

  • The Overcharge Meter no longer overlaps the Crafting UI chip picker.

  • Lowered resurrect dialog so it's not obscured by story prompts.

  • Implementing new Icons in datachron and codex.

  • ActionBarButton: Cooldown now draws only over the icon

  • The 'Keybindings' Window now closes on 'Esc' like other Options Windows

  • Raid UI will now save Row Size and # Column options. Also, more row size options have been added.

  • ZoneMap: Fixed issue where reloading UI would cause the addon to miss the unit created events while loading

  • When a group member wins a NeedVsGreed item, the message that is displayed will now contain a linked item name, so that the players can view the tooltip for the item.

  • Cleaned up windows that were being displayed when the UI was reloaded.

  • Fixed the map is displayed under the Codex window when clicking on the location links in the Quest Log page of Codex.

  • Group management now appears to update instantly in more places while it waits for server confirmation.

  • Ready Check has been extracted outside of the Raid Frame as its own window. In addition, a new slash command has been added: /readycheck

  • Context menu will no longer show the options to invite to group or to add neighbor if the player is cross faction.

  • Game Command: Path action buttons for scientist and explorer no longer appear unusable when they can really be used.

  • Raid UI bug has been fixed so that a player's death will now be cleared.

  • The achievement UI will now remember a Players category scrollbar position.

  • Removed an incorrect tooltip from the Raid Focus window.

  • Old chat messages now fade out over time.

  • New map marker/icon for zone boundary.

  • Achievement names in the summary section of the achievements will now display roman numerals if there is supposed to be.

  • Updated the message that the player receives when attempting to delete a character that is a guild, circle, arena team, or war party leader so it is pluralized correctly.

  • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.

  • QuestTracker: Public event objective progress percent display is wider to support 4 characters (100%).

  • Fixed a typo that was causing upgrade plug requirements in housing/warplots to be unreadable if players didn't have enough to purchase the upgrade.

  • Mail messages can now overlap other windows when clicked on.

  • Achievements panel now displays total guild points achieved.

  • A new dash display has been added next to the sprint meter!

  • Hazards (such as Radiation or Temperature) have received a new art update and have also been added next to the sprint meter.

  • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.

  • The Title window shows the correct name for humans of every faction.

  • Alert messages now have a new visual style

  • Making 'Add Friend' the normally highlighted radio button as opposed to 'Add Account Friend'. We've also switched the text of the "Confirm Button" to say "Send Request". In addition, we've also removed messaging from view when adding other Players to "Rival" or "Ignore".

  • When showing tutorial windows, they will be brought to front.

  • Chat options will now be brought to front when selected.

  • Nameplate menu will now be brought to front when selected.

  • Fixed arena team registration to keep team name validation from visually denying a name that could still be correctly accepted.

  • Fixed white background on a resonator item icon.

  • There will now only be one message sent for the repair all.

  • Warparty and Instance chat colors are now different than Guild and party.

  • Low resolution currency icons have been fixed.

  • Minimap will now longer show icons for units that are busy.

  • Fixed an issue where the quest tracker would sometimes draw behind the datachron. Note: The position of the quest tracker needed to be reset to fix this bug. You'll have to move it again if you had moved it previously.

  • The upgrade and more information panels in housing and warplots have been reorganized to fit its information better.

  • The alt currency display in the inventory window will now remember which currency Players had selected between sessions.

  • Fixed display issues with the Filter Invite button.

  • ActionConfirmButton: Fixed tooltips with items not coloring the item name the rarity color

  • For channels that don't require a target, the first word of the message will no longer appear appended to the channel, and the first word of the last chat message will no longer be inserted to the beginning of the current chat message.

  • Updated the "Exit" button text on Character Selection to "Logout" to better reflect what happens when you click on it.

  • ActionConfirmButton: Fixed account inventory item take tooltip putting the action for the item name

  • Vendors will no longer throw an error when no items can be sold.

  • "Hold to Continue Casting" defaults to On.

  • Fixed a potential LUA error when right clicking a public event.

  • Trade requests will now appear on top of other windows when selected.

  • Zonemap will no longer show icons for units that are busy.

  • The category name for the items in the Sell, Buyback and Repair tabs will now say 'All' instead of 'General' because the category for these items isn't General and these items currently are not split into categories.

  • The maximum length will now correctly be set for the character name input of the add friend in social window.

  • Vendor tabs that are no longer functional are now disabled. The exception is the Buy tab, which will always be enabled even when there is nothing to buy.

  • Removed the confirmation delete mail messages. You still will not be able to delete a message if there is money or an attachment on it.

  • Changed chat messaging in regards to "Add" friend in order to make sure all the needed details are available.

  • The share button will now appear/disappear when it receives an update that a player has joined or left a group.

  • Re-arranged the HUD after moving Evade up into the sprint meter. The size of the HUD is about 60px smaller than before and there is now a flyout to choose a path ability that works very similar to the mount and recall flyouts. Note: Path ability selection is no longer in the ability builder!

  • ActionSetBuilder: Level up unlocks for abilities now open to the correct sub tab.

  • Now the report player input field will have a maximum character amount.

  • The "Interface Options" menu will now open on top of all other windows when opened.

  • Raid UI will now save customization options.

  • The unit frame will now update buffs correctly when a unit enters/exits a vehicle.

  • There's now a comparison tooltip for currently equipped in the Master Loot UI.

  • The mount customization screen will now remember the last selected mount if there was one.

  • Houston's LUA Editor no longer lags when working with very large LUA files

  • Players can no longer cancel mentoring by right clicking on players that are not mentoring them.

  • Bent the Mailbox's scroll bar to our will. It won't crawl to the top on its own any more.

  • NonCombatSpellBook: Game command icon drag and drop displays the current icon when dragging.

  • Houston will now remember windows properties window's position.

  • OptionsInterface: All the options now display a chat log notification message when changed.

  • Marketplace UI now has a wait spinner if loading or page swapping during laggy situations.

  • The tooltips shown in the dialog window will now be updated when changing items.

  • LevelupUnlock: Path and level tabs now save the drop down value when switching between the tabs.

  • Whispers and Account Whispers initiated via the right click menu will never default to combat logs.

  • The "Victory" and "Defeat" messages on the scoreboard reset whenever the player changes zones.

  • The channel button's text will now correctly show and hide based on the 'Mouseoff Fade' option.

  • Carbine Interface and Nameplate buttons on the escape menu are now localized.

  • Raid UI has many of its update issues fixed that were introduced during optimization.

  • The Zone Map will auto zoom into the player's current zone after getting directions from a guard.

  • Added a "Total" label to the Scoreboard entry that already existed for Public Events.

  • Daily quest givers can now be hidden or shown on the world and mini map via the "Quest Givers" filter.

  • Public Event tooltip will no longer always say "Click to show a hint arrow".

  • Hint Arrows will now clear from the screen if a player changes zones.

  • ZoneMap & MiniMap: Some hostile targets no longer show their custom icon (e.g. a hostile vendor).

  • Now when replying, the UI will better determine if the player is whispering or account whispering.

  • Houston no longer locks up when trying to edit a slider bar's min or max value.

  • Account Items will now immediately update to display a locked icon once locked.

  • The reset tabs will now attach themselves to other tabs if there are any.

  • The scroll bar will no longer be shown when there are four items as choice rewards in the dialog.

  • Two buttons in the Account Inventory no longer overlap when the window is resized.

  • Created a window that will contain options for users to quickly find and select names of players to message.

  • Fixed the filtering system for the World and Mini-Map, causing some icons to not hide or show.

  • The Mini and World Map filtering system has been expanded and reorganized.

  • Practice Battlegrounds are now selected by default when opening up the Group Finder panel.

  • Changed the cursor used for certain types of collectible objects.

  • Unit tooltips can now count down a timer without being recreated.

  • Health readout on nameplates will now no longer run outside of the frame.

  • Fixed an issue that prevented the Adventure voting countdown from updating in certain cases.

  • The player's level will show correctly on the character screen while they are mentoring or rallied.

  • Keybinding display on targets of a quest (T) or path (G) spell will no longer appear over a quest icon.

  • C.R.E.D.D. exchange order submit tooltip now displays the correct C.R.E.D.D. icon.

  • ActionBarShortcut: Buttons, when in taxis, now display the correct cooldown.

  • The durability of equipped items now updates properly when the item is repaired.

  • The exclamation point for datacube entries will no longer show when they have already been viewed.

  • Character: Nameplate affiliation options will now enable for the social affiliation joined of any type.

  • Players no longer have the option to gift account items to an ignored player.

  • Group members now show up on the zone map more reliably.

  • QuestTracker: Fixed spell tooltips for quest level spells

  • Returned mail will now properly contain any attached items.

  • Comm displays have been fixed and will now fade out.

  • You can now preview multiple items in the same preview window!

  • Replacing English with French translations in the credits.

  • Reduced the visual impact of the ability icon runner graphic.

  • The PvP loading screen is now localized.

  • Made the Map Directions callout larger and easier to spot.

  • Buttons on the Social window no longer close or reset their text when the roster or friends list is updated.

  • Master Loot UI now saves its position and will hide itself if a player leaves the group as the Master Looter.

  • If a player loses a duel due to an attack that uses 'Transference', they will no longer show up as dead (and with no resurrection UI).

  • Fixed an issue where the Show Event Stats button on the Quest Tracker wasn't opening the Public Event's scoreboard.

  • Vacuum Loot icon should no longer appear when the only loot item is a ground pickup spell.

  • Decimal points should respect locale.

  • Costumes: Fixed several visibility issues

  • Costume and item dyeing visibility fixes

  • The UI logic for chat filtering has been fixed. You can now filter chat channels of the same type individually (e.g. Circles).

  • ActionbarButtons now fire the mouse up event if they are capturing a mouse down and the mouse leaves the button

  • Players can now take items from mail whenever they are within range of a mailbox.Lua API: MailSystemLib.AtMailbox() now returns true if the player is within range of a mailbox instead of just when they are interacting with one.

  • Hazard indicators will no longer sometimes remain on the screen when teleporting out of a hazard's active location.

  • Imbuement quests now stay hidden if you decide to hide them from your Quest Tracker.

  • The 'More Info' flyout in the tradeskill tech tree will have duplicate entries fight to the death for which one to show. The loser duplicate entry will be removed.

  • Added a proper error message when attempting to invite a neighbor when a players privileges are restricted.

  • The orange bar for Absorb in the Group Frame now displays again.

  • Clarified Veteran and Normal modes in the Instance Settings panel.

  • There's a new layout for Item Tooltips that now provides Item Level instead of Base Level. The new Item Level stat can vary based on Power Core rarity for crafted items, for example.

  • The quality of power core used in crafted items will now properly be used by all UIs.The crafting preview will now properly display the number of runes that will be on the resulting item based on the power core used.

  • Now there will be correct number formatting when displaying numbers in the questlog, questtracker, and live events windows.

  • Interface Menu List now blocks clicks from elements behind it. This should prevent players from accidentally triggering macros while clicking near the bottom.

  • Fixed a bug that shortcut keys are not working properly for floating action bar when a pet action bar is active

  • Map icons for group members in a cave or other interior space should now show up at the entrance to the area instead of a random location on the zone map.

  • 'The Pulse of Doom' debuff in Blighthaven's "Guardians of the Grove" public event no longer displays in the UI as a buff.

  • Item Previewing has been opened up to correct race/gender/class combinations. If you're an Aurin Stalker you can now preview Aurin Spellslinger weapons!

  • Options for targeting and movement that were in Interface Options are now properly located in Combat Options.

  • Tooltips for quest rewards in Dialog will now properly update during equipment changes when players preview them again.

  • Added load time limiting on the MiniMap to prevent addon timeout errors. This will cause icons to appear in waves instead of all at once.

  • Added load time limiting on Nameplates to prevent addon timeout errors. This will cause nameplates to appear in waves instead of all at once.

  • There is now a notice in the Quest Tracker UI when players are in a raid and thus no quest progress will be made.

  • Fixed a bug where players were getting a buff icon from activating a datachron. No need for the icon, since no buff was granted.

  • Fixed an issue where buttons in the Group Finder's dropdown would remain selected after the player left a group.

  • Location Links for Imbuement Quests leading to Riot in the Void and Hycrest Insurrection will now properly display map locations.

  • Lore window is now less likely to take too long loading and throw and error

  • The Carbine and NCSOFT logos have been updated in the credits.

  • The Crafting and Trade UIs can no longer both be up at the same time.

  • Share quest has also been added to the new quest tracker context menu. Be sure to take it easy on Scorchwing.

  • Fixed an issue where certain windows wouldn't close when trying to delete a player character.

  • We've removed item blocker preventing drag and drop onto the costume slots.

  • Fixed the text associated with the Enrage spells for imbuement quests.

  • Fixed a bug with Crafting Summary UI that was caused by closing UIs in a certain order.

  • QuestLog: Fixed quest objective text with location links in the text open the map.

  • The window that pops up for realm messages has been fixed and updated.

  • Fixed a crash when a residence was removed from the world before a plug finished loading.

  • Fixing nil exception when interacting with an empty quest log and quest sharing.

  • Tooltips on nameplate icons for NPCs/Objects that are part of a Public Event will now update correctly.

  • The indicator for the new zone lore journal will be displayed correctly.

  • Fixing string display issue with Imbuements in the tooltip. No more 0.0000000/1.0000000 progress alerts.

  • The tooltip for items with no runes will no longer display a double line.

  • Location for the quest "Into the Defile" was pinging the wrong location on the map. Fixed it.

  • Invalid focus targets should no longer remain stuck on the screen until you re-load the UI.

  • Resurrection screen should no longer reappear right after a resurrection option is selected.

  • The Off World Loading screens have been translated to French and German

  • Cursor will no longer change when mousing over an interactable object through a UI window.

  • Players will now see character select messages in their chosen language.

  • The 'Rated Battlegrounds' should be selected when the match is a 'Rated Battleground' in the dropdown menu in the 'Group Finder' window

  • Fixed a typo in the Accelerite entry in the Galactic Archives.

  • "The Defile" zone in the Lore user interface now properly categorized as Isigrol.

  • The delete character button will now stay disabled when there are no characters to delete.

  • Added player token support for journals/datacubes in order to personalize the stories more.

  • The Elder Gem EP bar has been switched to display your current gems and a visual representation towards your weekly cap.

  • Updated the guild roster so that it no longer resets sorting preferences as updates occur.

  • "Item Challenges" should no longer show up in the Level-Up notification list for level 20.

  • Improved error messaging for the 'Stuck' command when it is used on a vehicle.

  • We've adjusted the hint arrow prompts so that when they are requested to a nearby unit that is close to the Player, but not visible, the arrow will continue to the unseen unit rather than placing a lightning bolt indicator over the unit's head.

  • The tooltip displayed for Public Event objectives that auto-advance over time has been changed to display time in an mm:ss format.

  • The macro icons in Macros are no longer unresponsive after selecting the macro.

  • The social window can now be resized to any width/height larger than its current default size.

  • QuestLog: Ignored world story quests now show in the quest log's left tree view.

  • QuestTracker: Fixed event grouping sorting in relation to quests.

  • QuestTracker: Minor style update.

  • TargetFrame: Fixed issue where a Spellslinger who void slipped target did not reset the targets buff bar when leaving the void

  • It is no longer possible to open multiple "Send All To Crate" confirmation windows in the Housing List Panel.

  • Fixed Nameplate LUA error that sometimes occurred when changing maps.

  • The View Info button now will not just display View on first opening the Landscape window.

  • Optimized how we load windows in the Interface Options' Window Management.

  • Removed several addon dependencies on the Interface Options menu.

  • Removing the context menu button and now can right click amongst friends, rivals, ignored, suggested, neighbors and bring up to context menu.

  • You should no longer see an incorrect tooltip about path or gadget slots being locked even though you've unlocked them on the action bar.

  • Changed item tooltips so every item shows its required level if it has one.

  • There is no longer a Player Options button that will open up the context menu anywhere in the Social Window.

  • Inventory panel is now restricted to 1300x700.

  • There is now an indication of how many letters a player is typing for the arena team name. This indication will turn red if name is too long/short or has profanities.

  • "City Directions" and "Vendors" are now independently shown and hidden from their own filters in the Maps.

  • Localizing, and increasing UI compatibility for a boat-load of new German and French strings.

  • Minimum width for nameplates added, for characters with short names.

  • Improved options interface default settings loading.

  • Already salvaged items will not be viewable in the Salvage window.

  • Fixed a check for determining if the player has enough money to buy items.

  • The interaction alert will now properly hide in all cases while a comm call is active and will reappear when a comm call has finished.

  • The challenge icon was too big for the 'general challenge' type and has been fixed.

  • Group UI should now remember where it has been moved to.

  • Fixed an issue where the Circles roster would lose track of any selected character or button every 30 seconds.

  • There is now an indication with a triangle and tooltip when registering for a team name that isn’t alphanumeric.

  • Invalid names can't be submitted because the submit button is disabled.

  • The Chat Window's emote icon and input width have been fixed.

  • Fixed an issue that was causing Lua errors for Soldiers running the game in German.

  • There is now a previous button to scroll through items to the left in inventory.

  • Fixing some cases of the left over static purple bar in nameplates that would sometimes draw incorrectly.

  • The Crafting Discovery arrows now change color again depending on how far you are. It'll be Red if Players are close and Blue if they’re far.

  • Friends List UI now supports inviting an Account Friend on another Realm to your party.

  • Made the Costumes panel more clear for users under level 14, that they can't yet dye.

  • Fixed an art issue with the 4th/5th capture points on the Warplots UI.

  • Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.

  • The text of the next button will be set to close if the currently viewed item in salvage window is last salvageable item. If there is only one salvageable item, or that the item currently viewed is the first, the previous button will not be shown.

  • Removed the redundant "Modify" button from the Friends list, as the same options are on the in-line list buttons.

  • Stun Breakout now warns if you have a key unbound, as it has its own personal keybindings now.

  • In Account Inventory, toggles have been added to hide locked and multi-claim items.

  • When clicking the play button, the Lore Unlocked Icon for the datacube will not be displayed.

  • Added extra formatting to numbers in the Character Panel.

  • Ability tooltips for abilities that have charges that regenerate now say how many charges are regenerated over the recharge window.

  • Fixed some unit frame tooltips so they draw on the cursor and not in a static location away from the unit frame.

  • Added the character's name to the deletion prompt.

  • In Crafting, the 'Add Charge Here' tooltip no longer clips the frame when you hit the craft button.

  • Targeting a member of the raid shows a button on the Raid Frame Addon which allows creating a custom window for that members health bar.

  • "No GPS Signal" on Zone Map now sits on top of the map.

  • Public Events remain highlighted on the Zone Map while the public event is active.

  • Added an error message for when a player tries to sell a damaged item to a vendor.

  • The tooltips for harvesting items without any tradeskill requirements will now only display a simple tooltip.

  • Fixed the Galactic Archive's categories so they draw correctly on French and German clients.

  • Combat floater texts are no longer clipped.

  • Adding the text for when a player enters a code that fails because race, gender, or faction don’t match.

  • The "Slow Fall" spell in the Lay of Air was missing a tooltip message to tell people how they were being saved from falling to their deaths. We made one now. BETTER READ IT!

  • Ability builder will now update when the path levels up as well.

  • Fixed an issue where the GroupFinder would re-open if a player accepted the queue.

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