WildStar's UI 2.0 Will Go Live Next Beta Weekend

The next beta weekend event, 4/18-4/20, will include the biggest patch since Carbine has limited the beta to the weekends. You can read the patch notes in their entirety here, but the biggest announcement was the inclusion of the new UI, UI 2.0. And of course, with a new patch comes another round of testing your addons for compatibility.

There's no question the new UI will be better than the current default UI and I'm sure they've been watching your addons and implementing improvements based on all the work addon authors like you guys do. We still don't know if this will be the 100% shipping UI we'll see at launch, but my bet is that it won't change much after this patch, if at all. I've got some screenshots of the difference between UI 1.0 and 2.0 below, what do you think of the changes? I'm sure there will be surprises in the UI they didn't tell us about, so when the patch goes live the 18th, you can bet we'll have every update documented here!

You can also read more about the new UI on the WildStar Forums here! Specifically the addon API patch notes can be read below:

Quote from CRB_Scooter

API Changes

  • Apollo: Added new API method "GetHazardDisplayString" to Hazard library which takes a Hazard ID and returns the display string associated with that hazard.
  • Apollo: Added PathMission:IsOptional() function that will indicate if a Path Mission needs to be completed in order to complete the Path Episode associated with the mission.
  • Apollo API: The lua coroutine library has been explicitly removed.

Read the patch notes on the official forums here!

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