Carbine released a new patch and they even opened up the servers for a brief time today for some Ops Week testing. To read more about Ops Week, and how you can play more WildStar before launch, check out the official post here. I've pulled the API Changes and UI Changes from the notes and added them below, head here to read all the patch notes!
Quote from RaijinnAPI Changes
- Added publicEvent:GetObjective(nObjectiveId). This returns the specific public event objective defined by the nObjectiveId.
- Item.GetTradeskillSchematicId(). This method returns nil if the item cannot be crafted or it returns the schematic that was used to craft the item.
- Fixed a LUA Error when loading on a new world.
- Exposed Event_CancelCREDDExchange to LUA.
- The "UpdateInventory" event will now fire less often.
- The following LUA events were firing at unnecessary times and have been throttled:
- HazardsUpdated
- RefreshHealthShieldBar
- PlayerCurrencyChanged
- Group_Updated
- PersonaUpdateCharacterStats
- WarplotBattleStateChanged
- MatchingEligibilityChanged
- LootRollUpdate
- MasterLootUpdate.
- Exposed claimed account item cooldown in the GetAccountItems call.
- API: BagWindow's can now sort items. API functions on the BagWindow are: SetSort to enable or disable sorting and SetItemSortComparer to set the callback comparison function used for sorting.
- Exposed to players a way to adjust the turning speed to their personal preferences via the console variables player.turningSpeedKeyboard and player.turningSpeedMouse.
User Interface
- Fixed an issue where costumes wouldn't update on the character select screen.
- Fixed some issues with cross realm server transfers.
- Fixed world map region texts to properly display their backgrounds.
- Bank units now have overhead activation icons.
- Fixed an issue that could result in Capital city recall points not being shown.
- Challenge “Left Area Warning” tab should no longer be overlapped by the Quest Tracker.
- Fixed an error in the Mail addon that would occur after changing zones with the mail window open.
- Fixed an error that the Non-Combat spell book was throwing when the player changed zones.
- Friends list sorting fixes and improvements.
- Interface options window will now always stay on the screen.
- Fixed a bug which prevented the GuildInfo Addon from loading.
- Fixed a client crash caused by the QuestLog addon when loading the game with certain quests active.
- Target frames now always stay on screen after a resolution change or UI scale change.
- Buff and debuff tooltips that displayed damage or healing values should once again display those numbers properly.
- Fixed the UI in Northern Wilds Adventure so that it will have all of the correct information if the UI is reloaded.
- Tooltips while inspecting another player’s equipment will now correct label the "Currently Equipped" item in respect to yours and theirs.
- Challenge area UI will only display if that challenge is still active and available.
- Group UI displays group information more accurately.
- Closing the “Salvage Confirmation Window” will no longer try to close the “Delete Confirmation Window” instead.
- In Video Options, the maximum selectable viewing distance is now 920, down from 1024.
- Chat windows can no longer be dragged off-screen. In addition, chat windows will automatically relocate if a change to resolution or UI scale would cause them to be off-screen.
- Miniature tutorial popup windows now point to their respective UI elements.
- Most windows and buttons will now auto-scale their text to prevent cut-offs. This will correct a large portion localization formatting issues.
- Moved stack counts on item icons to the upper-right corner.
- Nameplates no longer have issues when moving between blind and not blind states.
- Need vs. Greed and Master Looter loot rolls would occasionally fail to complete after the servers were up for an extended period of time. This issue has been addressed.
- New Tradeskill overhead icons have been added.
- Fixed a LUA error when viewing Skeech or Coldburrow Skeech entries in the Galactic Archive.
- Pinned interface menu list buttons no longer auto scale text.
- Public event objectives for “Hold the Line” are now hidden due to new UI implementation.
- Quest Tracker is now movable! You can enable this functionality in the new window tab in the Interface Options. It is still locked by default.
- Removed a bug where dungeons would show invalid RewardIcon numbers.
- Fixed a loot vacuum UI issue when the looter has moved.
- PvP Content is no longer in the Datachron. The Datachron is now exclusively used for Path related content.
- "Sync to Group" will not be available if the character is already within the group's instance.
- Several invisible UI windows are no longer blocking object tooltips.
- Removed the "Leave Instance" button from the Group Finder if the group has completed the dungeon/adventure and the player is no longer in it.
- Spells cast on a player while at the costume/dye vendor will no longer reset the UI.
- Target Frame contextual menus (right-click) and Options in the Friends List for units and players only display if there are options that can be selected.
- The equipped bag functionality will behave more appropriately. The tooltip will now generate a consistent tooltip to the one seen when it isn't equipped.
- The red X sprite that represented the ability to unequip a bag has been removed in order to stay consistent with other unequippable items.
- The Group Frame is now optimized to clean up after itself when you leave or disband a group.
- The minimap now shows icons for caps, carries and battle alerts in PvP matches.
- The pending tutorials button no longer can remain stuck on screen if no other tutorial alerts remain. Clicking it now opens the main tutorial window.
- The player's target selection prior to summoning a mount will no longer become stuck.
- The quest item notification over the inventory button should no longer be clipped by the Datachron.
- The Raid Frame will now display the full raid count even when the Master Loot Available button is present.
- The right click context menu will no longer be overlapped by other buttons.
- The zone map will now use the regular group member icon in all cases, and when group members are close by it will no longer draw multiple icons for a single member.
- Created tutorial panels for Guilds, the Auction House, and the Commodities Exchange.
- Updates to the Instance Settings UI to fix the rallying display.
- In Housing Plot view, when pressing the upgrade button, and then pressing view button the window now will display correct information.
- When using LUA packages in Apollo, the current working folder will be set correctly during packages' OnLoad functions. Hurray for proper use of plural possessives.
- Zonemap has been giving a cleaner flyout system, and also has a new world map interface.
- Inventory bag can now sort by item quality, item name, and item category.
- Fixed an error that was thrown if the player received a social panel tutorial before the social panel was loaded.
- Added a style to Apollo Windows to require a meta key (default to control) in order to move the window. The unit frames and minimap are now setup to use it.
- Account Friends now properly checks for profanity and unavailable names.
- Added logos to credits.
- Adding a cash window flash confirm so that user becomes aware of all exchange rates.
- Changed some of the text shown when hovering over another player's target frame so it will translate into French and German correctly.
- Buying an ability no longer wipes the UI.
- Changed parts of the Character Select screen to show long names better.
- Changed the right click menu for friends to include "Invite To Group" if you are in a group and have invite permissions.
- Changed the text on the "Buff" tab in the housing crate UI so it will translate to French and German.
- Changed the text on the Guild Invite window so it reads correctly in other languages.
- Changed some text in the Group Options menu so it will translate to French and German correctly.
- Changed the "Buff" column name in the housing vendor so it will translate into French and German correctly.
- Changed the header on the Combat Options menu so it will read correctly on French/German clients.
- Clicking items linked in chat opens new windows that contain information about the item.
- Corrected the eating visual effect for French game clients.
- Costumes UI will now correctly hide hidden costume slots when it loads.
- Cluster targets now display shield values if applicable.
- Default position of the vacuum loot stack is now closer to your character so it doesn't overlap group/hazard content. The window is now also marked as movable so you can put it where ever you'd like!
- Fixed a bug that occasionally caused the Costume window to not show the player's character until the UI was reloaded.
- Fixed a text truncation issue in item tooltips.
- Fixed an issue in the Friends List that allowed multiple friends to be selected at once.
- Fixed an issue in the Public Event Scoreboard where participant stats weren't being sorted correctly.
- Fixed an issue that caused mask notification messages to persist in Walatiki Temple.
- Fixed an issue the prevented the button to dismiss an Engineer Bot from being visible.
- Fixed an issue where the Quest Tracker and HUD Alerts addons were not handling delayed communicator calls from quests correctly.
- Fixed an issue with the scientist Datachron disappearing if you reloaded the UI.
- Fixed the stalker's resource bar so it appears for new players more consistently.
- Fixed text issue that affects localization of 'Nature's uprising' quest.
- Fixed an issue where the user could click the "Close Tab" button in the Chat Log through the emotes list.
- Fixed the Decorate button in Warplot matches so players can place turrets and traps during the match.
- Fixed the default key binding for the sixth floating action bar shortcut.
- The 'Directional Dash Backward' option was fixed.
- The option Target Frame: On While In Combat was updated to show unit frames out of combat for targets with less than full health.
- A LUA error with the tradeskill trainer was fixed.
- Incorrect icons for Greater and Major runes were fixed.
- The 'Assignment' button was resized to hold text.
- The summary results window was updated so that it won't show when Players are mounted.
- Absorb shield information has been added to the mouseover tooltip along with health and shield details.
- Floating text for the crowd control states of other Players has been removed to reduce screen clutter during mass battles.
- World Preview no longer crashes.
- Ability tooltips were fixed to properly clear unused text fields and resize accordingly.
- Neighbor invites were updated so that only one is visible at a time.
- The 'Reset AMP' button was adjusted to disable if the Player has the maximum number of unused points.
- The order of the Texture Filtering settings was fixed in the video options.
- Fixed a bug which would crash the client on log in due to restoring certain UI addons.
- Fixed an issue where instances were sometimes erroneously reporting themselves as full, preventing Players from zoning in.
- The mouse scroll wheel now correctly triggers action bar abilities and items it's bound to.
- The ‘interact’ key will once again auto-select the closest object instead of the Players target.
- Players can now rotate mounts displayed in the preview window during mount customization.
- A crafting bug was fixed that showed materials as required only if the count was more than 1.
- The 'Delete' and 'Member Count' buttons were adjusted to be hidden when creating a rank.
- The display of stack counts was improved for scaled UI.
- Entering certain special characters into the search field of the Achievements, Challenge Log, Galactic Archive, and Supply Satchel addons will no longer cause a LUA error.
- A LUA error with reputation gain was fixed.
- AMPs were updated to allow full reset in the Action Set Builder.
- The AMP UI was updated.
- A typo was fixed in the gadget locked tooltip.
- An issue was fixed with the UI resetting incorrectly after a guild disbands.
- An issue was fixed with saving the option settings for 'Draw Orange Gear Markers in World' and 'Ignore Duel Requests.'
- An issue was fixed where achievement subcategories couldn't be deselected.
- An issue was fixed where role icons in raids wouldn't update.
- An issue was fixed where achievement subcategories would uncheck if an item in them was selected.
- A clipping bug was fixed with plot costs in the landscaping menu.
- A bug was fixed that stopped keybinds from resetting when Players used ESC to close the window. It is no longer marked 'Escapable.'
- A bug was fixed that displayed the wrong cursor when using beneficial abilities.
- The HUD options menu was updated to use localized text.
- The ticket window was updated to use localized text.
- Windows that were still visible after a UI reload were cleaned up.
- The vendor UI was updated to deselect items when minimizing a category.
Map/Minimap
- The housing expedition in the Abandoned Eldan Test Lab now has a zone map.
- The map marker for Captain Zakara's quests in Crimson Isle should no longer display outside the map boundary.
- The Explorer path icon marking the Troubling Rumblings mission in Ellevar should no longer display in an unexplorable part of the zone map.
- The Positron map subzone of the Rage Logic shiphand mission has been adjusted to include the cargo hold areas.
- Updated the minimap icons for group members and Settler depots.
- Fixed a bug where Players were sometimes encountering an infinite loading screen upon changing maps.
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