Since I've had a handful of issues with Curse.com's comment system at anything above small scale, I've moved here to the forums.
Now I'm missing a few things:
Pinned first post on all pages of thread (As thread option)
Direct link to latest post of a thread ({url}&post=latest, not &post=last_post#_when_we_made_this_link)
Direct link to post in question in email summary This actually exists, but is not linked in a hyperlink color. Please leave links hyperlink colors, even if you made the hyperlink color something other than the default. Kind of a best practice on the internet, telling people they can click things.
Better email summary (See Wildstar forums for a good example, they include most of the post in the email. Curse.com comments omit newlines, but CurseForge forums just give you a twitter-sized snippet which usually doesn't get past "Thank I like your addon but I have a pro[...]"
Other than that, seems to be working pretty well. Nice.
Mouse freeing up when opening normal Inventory (I), Map (M) and quest dialogue when you press F is very inconsistent. Sometimes the mouse frees up fine like it should and other times the mouse stays locked so I have to manually toggle Lockdown off when I need my mouse when it should be automatic. Any solution for this?
Thank you for the amazing mod :-)
Really? Are you sure you're not using any other mouselock mod at the same time? :\ Those windows are always very reliably caught for me
I kid you not, it happens a lot. I am not using any other mouselock mod at all. It's very on and off. Sometimes the inventory, map windows etc are caught and releases mouse, and sometimes it's not. Quite temperamental. I reload script, reloadui and it still happens.
If YACM works for you, then use it. I can't determine what your problem is from what you've been able to communicate to me, and nothing like that is plausible or should be possible when set up correctly. Sorry.
The binds should not be active while mouselock is off. Please make sure you're only running the most recent version of the script. If in doubt, exit the script, delete the addon, and install again
not work =( reinstal with Curse Client and manually, delete all settings, delete other inactive mouselock addon, restarts script and not work =( When i click on menu, bag, items in the bag - all ok, but when i try target someone by mouse or just click out thw ingame windows - binds working =(
I have been following this mod since the beginning and loving it, fantastic update (I can finally play in true Fullscreen)!
One suggestion though: the key to toggle mouse lock should not continually lock/unlock the mouse when pressed. You should have to let the key go to toggle mouse lock. Because of the current behaviour, if I let my finger a little too long (I'm talking about a few ms) on the key it unlocks the mouse then locks it back immediately, making it quite annoying to quickly lock/unlock the cursor. I often have to press it 4-5 times to finally get an unlock, and I would like to think that it's not because I'm particularly dumb/clumsy. I'm using a mech keyboard but this shouldn't have any impact. Hope you can fix it.
No other issue for me (I had none of the other problems reported in this thread for the moment).
Congrats again for your amazing work.
Heh, glad it helps you. And yeah, the fullscreen update was nice.
I might be able to fix binds repeating, but I'm not sure.
Sometimes when right-clicking on a mining node (can be the initial click to start mining, or random right clicks around it once mining has started) will reengage the lock.
As posted below, I highly suggest putting your gathering tool on Ctrl1 or Ctrl2. There's no other good solution to gathering with a mouselock mod.
how i can disable mouse binds while mouselock off? when i try click or mining or etc all time i am use my mouse binds =(
The binds should not be active while mouselock is off. Please make sure you're only running the most recent version of the script. If in doubt, exit the script, delete the addon, and install again.
Mouse does not free up when opening Account Inventory.
Also, could it free up when the Recall (City/House/Transmat) UI is popped open?
Thanks
I'm aware of the account inventory window and have debated adding it, but it's opened so rarely I haven't figured it was worth checking every half second.
About the recall popup.. Uh, why? You're going to have it open for half a second at most, and you're already going to be holding a free key or have toggled to do so, right?
Sometimes when right-clicking on a mining node (can be the initial click to start mining, or random right clicks around it once mining has started) will reengage the lock.
Keybind your Laser pickaxe.. Toggle over the mining node with your reticle and press the key and no right clicking is even needed... Much faster rather than having to unlock lockdown to right click every node. :3
Mouse freeing up when opening normal Inventory (I), Map (M) and quest dialogue when you press F is very inconsistent. Sometimes the mouse frees up fine like it should and other times the mouse stays locked so I have to manually toggle Lockdown off when I need my mouse when it should be automatic. Any solution for this?
Thank you for the amazing mod :-)
Really? Are you sure you're not using any other mouselock mod at the same time? :\ Those windows are always very reliably caught for me.
everytime i toggle lockdown on it keeps using both lmb and rmb one time. Is there a way to avoid that ?
Edit: Found another wierd bug. I play spellslinger and have my Initiate (Spellsurge toggle) on rmb. if my ressource is too low (< 25) and i want to toogle it (game says "requires more Spellpower") lockdown will toogle to Curser Mode.
i use lmb "F7", rmb "F8" and toogle lockdown "x"
Edit2: Fixed both with using Numpad1 and Numpad2 instead of F7, F8
Yeah. F7 and F8 are used by Lockdown itself. I need to post that somewhere more prominent.
Great addon, loved it. But i've encountered an issue where i can't change the keys set in the script.
I can't bind the default ones you've set, namely - and =, because on a Swedish layout i have to use shift to access them. So i have to change them myself in the script settings. Which worked in previous versions. But for some reason it won't work in this new version, i changed from the default ones to 9 and 0 in the first part of the script so it says
ahk_lmb := "9" ahk_rmb := "0"
but it just won't take, whenever i press the mousebuttons in-game it keeps opening chat with / and then typing - and = when i click my mouse buttons. It worked in the beginning, but now it just stopped working. I have reloaded the script, looking around in other files but nothing seems to allow me to actually rebind what keys the mouse will click.
You change it right in Lockdown now. The instructions in the description have already been updated accordingly =)
Put both tools on your left action bar. Press the appropriate button twice (Ctrl1/2) while mousing over a node (Or while in your reticle while using Lockdown) to harvest it.
I find this makes double gathering pretty painless, but Carbine has said that multi-tools for gathering is definitely in the cards.
Well, this does quite a bit more than you're asking for, but you may also enjoy the extra functionality. It makes the combat like Tera or Smite.
Please note, the feature you're asking for requires a external tool or script of some type, no addon can lock the mouse that way (Even the API for mouselock is broken right now), so you would have to use the script included with Lockdown as well.
Another Deadlock based mod called ActionControls used the following method since the SetMouseLock change. When you lock the mouse, it draws a crosshair at the location that the mouse was at. So without using AHK, you can at least see where your mouseover point is. I had adapted Lockdown (because it works the best out of any of the other addons) to use this functionality, as I was not using AHK along with it before tonight.
edit: Using this method, you could eliminate the need to set the reticle position in both the lua and the ahk.
That's a neat workaround. Thanks for trying to get it working.
However, I'd like Carbine to fix the bug, and in the meantime, restoring correct functionality with the AHK works for me. Ideally, Carbine will remove the need for everything the AHK does sooner than later.
I have already been tinkering with your addon the last few days while you try to work around this problem. Before now I had adapted it to use the that ActionControls was using where the cursor would just show up wherever the mouse actually was located on screen. I also wasn't using the AHK til tonight though.
You're welcome to make pull requests on Github if you have something you'd like to become part of the mod, or open a issue with the code.
Though I'm not sure about the rest of what you were saying, it is slightly garbled.
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Since I've had a handful of issues with Curse.com's comment system at anything above small scale, I've moved here to the forums.
Now I'm missing a few things:
Direct link to post in question in email summaryThis actually exists, but is not linked in a hyperlink color. Please leave links hyperlink colors, even if you made the hyperlink color something other than the default. Kind of a best practice on the internet, telling people they can click things.Other than that, seems to be working pretty well. Nice.
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This still happens with z22e?
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I think I fixed half of that, but I've also got a fix for the rest of it coming soon.
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If YACM works for you, then use it. I can't determine what your problem is from what you've been able to communicate to me, and nothing like that is plausible or should be possible when set up correctly. Sorry.
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... Were you using YACM and Lockdown at the same time?
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Ok, so.
Are you using MouselockRebind?
Are you using KeybindFreedom?
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Heh, glad it helps you. And yeah, the fullscreen update was nice.
I might be able to fix binds repeating, but I'm not sure.
Appreciate the positive feedback =)
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As posted below, I highly suggest putting your gathering tool on Ctrl1 or Ctrl2. There's no other good solution to gathering with a mouselock mod.
The binds should not be active while mouselock is off. Please make sure you're only running the most recent version of the script. If in doubt, exit the script, delete the addon, and install again.
I'm aware of the account inventory window and have debated adding it, but it's opened so rarely I haven't figured it was worth checking every half second.
About the recall popup.. Uh, why? You're going to have it open for half a second at most, and you're already going to be holding a free key or have toggled to do so, right?
This. Thanks! =)
Really? Are you sure you're not using any other mouselock mod at the same time? :\ Those windows are always very reliably caught for me.
Yeah. F7 and F8 are used by Lockdown itself. I need to post that somewhere more prominent.
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You change it right in Lockdown now. The instructions in the description have already been updated accordingly =)
Glad you like it.
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Welcome anyone intending to comment on the Curse page, this is the right spot.
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Workaround:
Put both tools on your left action bar. Press the appropriate button twice (Ctrl1/2) while mousing over a node (Or while in your reticle while using Lockdown) to harvest it.
I find this makes double gathering pretty painless, but Carbine has said that multi-tools for gathering is definitely in the cards.
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Well, this does quite a bit more than you're asking for, but you may also enjoy the extra functionality. It makes the combat like Tera or Smite.
Please note, the feature you're asking for requires a external tool or script of some type, no addon can lock the mouse that way (Even the API for mouselock is broken right now), so you would have to use the script included with Lockdown as well.
www.curse.com/ws-addons/wildstar/220693-lockdown
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That's a neat workaround. Thanks for trying to get it working.
However, I'd like Carbine to fix the bug, and in the meantime, restoring correct functionality with the AHK works for me. Ideally, Carbine will remove the need for everything the AHK does sooner than later.
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Glad you got it working, I'll add that to the list of troubleshooting tips, too.. That list is getting pretty long.
You're welcome to make pull requests on Github if you have something you'd like to become part of the mod, or open a issue with the code.
Though I'm not sure about the rest of what you were saying, it is slightly garbled.
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As you saw in the script it's not quite done. If you really want to do it now,
use the one I posted and change it at the top.Edit: Don't use the one I posted. Edit according to your note.
In the Lua, change the number at the end of this line, at the bottom of the file:
local nMidW, nMidH = tSize.nWidth/2, tSize.nHeight/2 - 100