hey is it possible to remove the delay or at least reduce it to a minimum for retargeting?
couldn't find the option in the LUA settings and i'm not very familiar with that to begin with. would love if you could tell me what line to change for that!
the only time any sort of delay is applied is if a unit is targeted twice in the same frame, which usually indicates the game doesn't want the unit to be targeted.
In that case it's blacklisted for 5 seconds. You can lower the time by changing the 5 here:
Thanks, I got the update now. It works perfectly for enemies but it's a bit wonky with friendlies. I was testing it out on the Bursting Their Bubble and Fortunes Advertising challenges in Thayd and it seemed like it would only target them if I got the reticle right at the bottom middle of their hit box. (Note: you don't have to be doing one of those challenges to have it be wonky, I was just doing those challenges to see if it was working.)
Yeah, I really haven't done much work on the friendly targeting part at most I played a medic and didn't need it. I probably won't be, either, to be honest :\
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
Cool. They broke it.
Well, if I ever come back to wildstar I'll fix it, but that's about it :\
Do you think it would be possible to add an option to have it that what ever is in your reticle becomes your target? It is really annoying when I have to use the mouse to target things so that I can use the T skills from challenges on them. This is a feature that was in Action Controls but since the new API version it doesn't work and doesn't seem like it is going to be updated. It also had an option that while in combat that you would only target enemies or allies. It would be great if this could also be implemented but expand on the option that you could differentiate what you target out of combat as well.
but they aren't documented by the patch notes. So it seems like we need to hook each and every single opening/opened window in order to lock/unlock the camera at will.
Sounds a bit awkward but still doable... hopefully.
Hey, so I'm back into Wildstar. I used to use Lockdown for my SS. I tried using it again, when I reload the ui after installation i get an error. Is there any way you can help me, this is what I get:
Please look at the two screenshots on the Lockdown Curse page as to how to set up the Automatic Mouse Lock built into wildstar.
I'll be working on Lockdown at some point hopefully soon.
but they aren't documented by the patch notes. So it seems like we need to hook each and every single opening/opened window in order to lock/unlock the camera at will.
Sounds a bit awkward but still doable... hopefully.
Good thing I have practice doing that in Lockdown, I guess.
What I really don't understand is why they didn't just add a flag to windows and set it appropriately. The engine is already handling most of it, seemingly. Why put more work on UI and force authors to handle it separately?
The built-in autolocking camera is far from perfect.
The thing I ate the most is the fact that you cannot freely lock/unlock your camera when you have any escapable window opened (eg. inventory, player stats panel, master loot, etc.).
It's extremely annoying cause you can't play just like you're used to if, for some reasons, you also have to keep another window opened.
I was trying to figure out how they renamed the SetMouseLock API for a quick bandaid but had no luck and I had to run at work.
I'll try again later.
Cheers,
Twinkie!
Yeah. Not sure what to do about it. I think I remember reading somewhere that it's in cvars now, so we'll have to use those to change it?
OK, camera works but is it possible to bind skills on LMB and RMB like we did with your addon?
Yes, under controls there is a "Mouse Look" column. There are also extra keybinds for mouse look there - I really wish they had polished the feature up more, but the core functionality is there.
I REALLY need help. Cannot get RMB and LMB to work. On the Lockdown interface I have (defaults) RMB bound to - and LMB bound to =. I went into the standard keybind menu and binded - to skill 1 and = to skill 2, so I should be able to click now to activate them, but I can't. PLEASE help. If this doesn't work then it defeats the purpose of me downloading this addon and possibly the purpose of me playing WildStar at all anymore...
If you're on the PTS, you don't need it.
If you're not on the PTS, please follow all the installation instructions. They're important, one might say they're there for a reason.. For a .. Purpose.
Once you've followed them, if you still have problems (You won't), there's a set of troubleshooting instructions to follow too.
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And they changed unit classification somehow too.
This is going to be pleasant.
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Please look at the two screenshots on the Lockdown Curse page as to how to set up the Automatic Mouse Lock built into wildstar.
I'll be working on Lockdown at some point hopefully soon.
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Good thing I have practice doing that in Lockdown, I guess.
What I really don't understand is why they didn't just add a flag to windows and set it appropriately. The engine is already handling most of it, seemingly. Why put more work on UI and force authors to handle it separately?
Sigh.
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Yeah. Not sure what to do about it. I think I remember reading somewhere that it's in cvars now, so we'll have to use those to change it?
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Yes, under controls there is a "Mouse Look" column. There are also extra keybinds for mouse look there - I really wish they had polished the feature up more, but the core functionality is there.
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You can enable the control part of Lockdown in-game already, under Automatic Camera Control or something.
Then there's a third column of keybinds binds that override the rest in that mode.
The targeting and smarter UI detection, that they'll have to work on/I'll have to work on.
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Glad you got some use out of it.
Probably will update it.
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If you're on the PTS, you don't need it.
If you're not on the PTS, please follow all the installation instructions. They're important, one might say they're there for a reason.. For a .. Purpose.
Once you've followed them, if you still have problems (You won't), there's a set of troubleshooting instructions to follow too.
I will gladly help you personally after that.