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    posted a message on [Wildstar] Lockdown

    Another Deadlock based mod called ActionControls used the following method since the SetMouseLock change. When you lock the mouse, it draws a crosshair at the location that the mouse was at. So without using AHK, you can at least see where your mouseover point is. I had adapted Lockdown (because it works the best out of any of the other addons) to use this functionality, as I was not using AHK along with it before tonight.

    edit: Using this method, you could eliminate the need to set the reticle position in both the lua and the ahk.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    I have already been tinkering with your addon the last few days while you try to work around this problem. Before now I had adapted it to use the that ActionControls was using where the cursor would just show up wherever the mouse actually was located on screen. I also wasn't using the AHK til tonight though.

    Also, thanks for all your hard work in making this game play the way it should have been meant to be played from the start!

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    How would I go about relocating the reticle? I would prefer it to be a little higher on the screen. 

    I know it will take changes in both the Lockdown lua and the ahk script

     

    edit: i figured it out myself. Line 650 in the lua, 84 in the ahk for anyone else curious.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    Okay so I just updated the mod even though curse said I was up to date, and now it works.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    Still behaving the same. I would also like to point out that it moves to the edge of the box when the cursor becomes unlocked and stays where it is when mouselock is engaged.

    Posted in: Addons
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