I guess the problem I notice with aiming with the crosshair is targeting field doesn't match up with my new crosshair placement.
I noticed that problem too. In fact, so many people noticed it that I may have possibly put it up on the curse page. I may have also put it on the curse page in giant, red, flashing text.
Sarcasm from exasperation aside, I'm actually working (literally right now) on a new targeting system that will move with the crosshairs. Hopefully it won't take too long.
Edit: Unfortunately, that targeting system will not change where AoEs are aimed. I can't do that, because that's where WildStar says the mouse is and there's no GameLib.SetMouseLockPosition(x, y) for me to use to move that around.
If there was, I would have already included it. That said, I may still have some other improvements to help that, but they won't be optimal without that kind of API being provided by Carbine.
Hmmm....after the 6/28 Update, I'm noticing Reap now aims where my crosshair position is. Aparently that was one of their "Back end fixes"?
I have another question, How do you guys use abilities like Reap or Nullifier? Ones that usually require you to actually place where the AoE will go with a mouse cursor. I've been trying to find a technique but it still feels clunky. You guys have any tips?
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Hmmm....after the 6/28 Update, I'm noticing Reap now aims where my crosshair position is. Aparently that was one of their "Back end fixes"?
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I guess the problem I notice with aiming with the crosshair is targeting field doesn't match up with my new crosshair placement.
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I have another question, How do you guys use abilities like Reap or Nullifier? Ones that usually require you to actually place where the AoE will go with a mouse cursor. I've been trying to find a technique but it still feels clunky. You guys have any tips?
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Wow my mistake...for some reason I didn't realize there was a separate tab for for reticule options ;D
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Can I get some clarification on this? I would also like to adjust the default cursor height but I can't seem to find this line in the *.lua.