It is a boss fight where some bosses are "out" attacking your group, and some bosses are suspended and not-targetable. When the bosses change who is "out", it breaks the targeting. Something about the room I think... because to target the first boss(Commander) you have to manually click on him.
I'm not sure how to fix this. I can suggest that panning your camera so they're offscreen temporarily should fix it (Units are re-evaluated when they come onscreen), but that's just a workaround.
I will try this and see if it works next time I'm in GA.
This is a very minor issue I just thought I would let you know about. The targeting breaks during Prototypes, but then works fine after. It has done this for a long time.
Also, I am unable to target the robots/satellite-dishes in Northern Wastes that you are supposed to freeze for the daily. You have to disengage Lockdown and manually click on them to target.
Keep up the awesome work!
Breaks how?
Also some interaction targets aren't targeted, yeah. I had that issue on the story npc escort in Farside. It's mostly an issue of me catching edge combinations of activation and reward states. I try to fix them when I find them, I haven't capped yet.
It is a boss fight where some bosses are "out" attacking your group, and some bosses are suspended and not-targetable. When the bosses change who is "out", it breaks the targeting. Something about the room I think... because to target the first boss(Commander) you have to manually click on him.
This is a very minor issue I just thought I would let you know about. The targeting breaks during Prototypes, but then works fine after. It has done this for a long time.
Also, I am unable to target the robots/satellite-dishes in Northern Wastes that you are supposed to freeze for the daily. You have to disengage Lockdown and manually click on them to target.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With z24? Really?
It instantly worked fine with me after I figured out the problem. :\
OK, this is what I am experiencing with version z24:
Upon initially loading the game, the targeting does not work. But after 1 /reloadui, the targeting is fixed including after taking a drop ship, etc.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
Also, I am having another issue. I am trying to run another .ahk script along with MouseLockRebind.ahk, but somehow Lockdown/MouseLockRebind.ahk cause my .ahk to stop working.
The script presses F7 while I have my left mouse button pressed. I am using Lockdown to bind left mouse to action bar 1, so I think there is some kind of conflict. It also seems to somehow be affected by the shift key.
I tried to just add my script to MouseLockRebind.ahk, but MouseLockRebind.ahk appears as one big block of text in notepad making it very hard to read. Placing my script at the end of MouseLockRebind.ahk broke Lockdown.
Would it even be possible to add something like this to MouseLockRebind.ahk? If so, where should I place it? And what program should I use to make MouseLockRebind.ahk appear formatted?
~LButton:: while GetKeyState("LButton", "P") ; While the LButton key is being held down physically. { SendInput {F7} Sleep 200 } return
Again, big thanks and glad your back!
No one else seems to be working on anything like Lockdown anymore, so I am very excited that I will be able to keep playing the game the way I want!
The easiest way I could reproduce the problem 100% of the time:
1. Load the game
2. Take a ship to any zone(Crimson, Northern, Malgrave, etc)
I tried toggling lockdown on/off via key after it stops targeting but it had no effect.
If you enter combat with the target, the enemy's unit frame will be displayed.
/reloadui will fix the problem after taking a ship. Each time you take a ship a /reloadui is necessary, again.
Using a recall does not cause the bug.
I will test this on Tuesday night, but I am 99% sure that taking any teleporter inside GA caused the bug.
This also may be of some help. I have lockdown set to target only hostiles, but it targets certain "control pads" that you interact with to take the ships, specifically the Malgrave and Wilderrun ones, but not the 3 new ones from Drop 3 for Crimson, Northen, or Grimvault. It also targets settler campfires.
I am very busy right now due to Thanksgiving, but on Friday I should have some time to isolate the problem. Thank you for working with me to keep this addon up to date even after you stopped playing!
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I'm around! I find this addon absolutely necessary!
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I will try this and see if it works next time I'm in GA.
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It is a boss fight where some bosses are "out" attacking your group, and some bosses are suspended and not-targetable. When the bosses change who is "out", it breaks the targeting. Something about the room I think... because to target the first boss(Commander) you have to manually click on him.
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This is a very minor issue I just thought I would let you know about. The targeting breaks during Prototypes, but then works fine after. It has done this for a long time.
Also, I am unable to target the robots/satellite-dishes in Northern Wastes that you are supposed to freeze for the daily. You have to disengage Lockdown and manually click on them to target.
Keep up the awesome work!
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My initial testing with build z24a indicates that things are working flawlessly. Awesome! So happy right now. Thank you!
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OK, this is what I am experiencing with version z24:
Upon initially loading the game, the targeting does not work. But after 1 /reloadui, the targeting is fixed including after taking a drop ship, etc.
0
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
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Any luck reproducing the bug?
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Also, I am having another issue. I am trying to run another .ahk script along with MouseLockRebind.ahk, but somehow Lockdown/MouseLockRebind.ahk cause my .ahk to stop working.
The script presses F7 while I have my left mouse button pressed. I am using Lockdown to bind left mouse to action bar 1, so I think there is some kind of conflict. It also seems to somehow be affected by the shift key.
I tried to just add my script to MouseLockRebind.ahk, but MouseLockRebind.ahk appears as one big block of text in notepad making it very hard to read. Placing my script at the end of MouseLockRebind.ahk broke Lockdown.
Would it even be possible to add something like this to MouseLockRebind.ahk? If so, where should I place it? And what program should I use to make MouseLockRebind.ahk appear formatted?
~LButton::
while GetKeyState("LButton", "P") ; While the LButton key is being held down physically.
{
SendInput {F7}
Sleep 200
}
return
Again, big thanks and glad your back!
No one else seems to be working on anything like Lockdown anymore, so I am very excited that I will be able to keep playing the game the way I want!
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Awesome!! Glad to see you back!
I can reproduce it 100% of the time by going into Thayd and taking a ship to any zone (try Crimson and Northern Wastes).
Also, it happens 100% of the time when taking the teleporter into DS.
I have tried removing all of my other addons besides Lockdown and it still breaks in the above situations.
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Would it be possible for Lockdown to call a /reloadui each time one of these happens:
i) a ship is taken
ii) a teleporter is used
iii)you zone into an adventure/dungeon ?
This would not be optimal, but it would fix the problem.
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Is there anything I can do to help get the targeting fixed after taking a ship?
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Is this still being updated?
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The easiest way I could reproduce the problem 100% of the time:
1. Load the game
2. Take a ship to any zone(Crimson, Northern, Malgrave, etc)
I tried toggling lockdown on/off via key after it stops targeting but it had no effect.
If you enter combat with the target, the enemy's unit frame will be displayed.
/reloadui will fix the problem after taking a ship. Each time you take a ship a /reloadui is necessary, again.
Using a recall does not cause the bug.
I will test this on Tuesday night, but I am 99% sure that taking any teleporter inside GA caused the bug.
This also may be of some help. I have lockdown set to target only hostiles, but it targets certain "control pads" that you interact with to take the ships, specifically the Malgrave and Wilderrun ones, but not the 3 new ones from Drop 3 for Crimson, Northen, or Grimvault. It also targets settler campfires.
0
I am very busy right now due to Thanksgiving, but on Friday I should have some time to isolate the problem. Thank you for working with me to keep this addon up to date even after you stopped playing!