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    posted a message on [Wildstar] Lockdown
    Quote from Reynbow »

    Is there any reason why mounting in to objects, like the mechs for quests, seem to just not work with lockdown? Doesn't matter how many times I click the buttons to use the abilities, they just don't cast... As soon as I stop using lockdown, works perfectly fine.

     I have no idea what quest you are talking about (I've only gotten to 25), so I can only answer like this: There should be no difference at all between lockdown being inactive (toggled off) and lockdown being disabled, and it shouldn't do anything to anything but mouselock (And targeting) while on.

    Quote from Jadarok »

    I have another question, How do you guys use abilities like Reap or Nullifier? Ones that usually require you to actually place where the AoE will go with a mouse cursor. I've been trying to find a technique but it still feels clunky. You guys have any tips?

    Press the key, aim the field (Holding Alt to move the cursor if I have to, but most of the time I can aim it just with the crosshairs), press the key (NOT CLICK!) again to cast at that location.

    It's not perfect and I'll probably try another approach later, but I haven't found the necessary API calls to do it well or make it seamless.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from diannetea »

    Where exactly does one get the MouselockRebind_Options.ini because it did not generate with the latest version of the addon & script.

    It doesn't generate any more, read the description on Curse.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from hakired »
    Quote from Xuerian»

    Yeah, there's just some things that are beyond me until Carbine adds more support for mouselock mods. I think I can solve most other problems, but the best I may be able to do with AoEs is just a hard "On 4 pressed, unlock. On pressed again, re-lock." Which is prone to a lot of problems, but maybe better than nothing.

    Yeah it seems that solution is a bit to general and I could only imagine what problems it would cause. If there is enough demand for it perhaps you could try it and make the setting optional. If you do decide to try this one out on a beta version let me know :) I'll test the shit out of it haha

    Sure. I just don't know how to approach it.
     I probably won't release any versions that don't at least work, but it will probably be something you have to turn on to start with.

    Right now I'm working on advanced targeting though (Targeting on repositioned reticle, with bonuses), so after that I'll look into it.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from hakired »

    Oh.. that's quite unfortunate. MouselockRebind is indeed useful but it will be difficult for example when your are running forward  and you need to cast a ground target skill behind you, you would need to turn to be able to cast it behind you and end up backpedaling, I think i'll just try and master it by first pressing alt then followed by the skill. but thank you anyway :)

    Yeah, there's just some things that are beyond me until Carbine adds more support for mouselock mods. I think I can solve most other problems, but the best I may be able to do with AoEs is just a hard "On 4 pressed, unlock. On pressed again, re-lock." Which is prone to a lot of problems, but maybe better than nothing.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from hakired »

    @Xuerian first of all your addon is great. When I started using it, game felt so much better. However I'm a stalker and and one of my skills Tether Mine is a ground target ability with the nature of LockDown it's a bit difficult to use, Especially if the mouse was left in a strange position before LockDown was enabled. Is there anyway for you to pause lockdown whenever a ground targeted ability is cast, like how it is whenever you open any interface such as bags and vendors? Unfortunately I had to stop using it as tether is way to important in PvP to let go. Thanks :)

    1. MouselockRebind will center your mouse

    2. If you press the cast button again instead of clicking to cast the mine, it will cast where the AoE shows up

    3. There's no way to detect a AoE ability being cast as far as I know, this is one of the top complaints but it is possible to play with it how it is once you get used to it. I did the same thing in GuildWars2 with a staff necro which is almost all AoE.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from emjay2d »

    Amazing addon! With the addition of the Middle Mouse Button binding, im having a hell of a time editing the script/lockdown settings to keep MButton as AutoRun. It seems to work fine when Lockdown isnt toggled, but when it is, its very gimmicky and unreliable. Is there anyway around this? Even when I remove *Mbutton:: (insert script here) return" its still giving me trouble.THANKS! And thanks again for your work with this amazing addon!

    Edit>> Also, good call with the forum as comment section. :) Might cut down on the repeated questions, and easy for people to find some answers!

    Don't edit the script any more, there's no need to. MMB is always buggy as a autorun bind in mouselock, Lockdown or not. Bind MMB to another key inside Lockdown, and use that for autorun.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from svt »

    That would be fantastic if you could make an exception!

    Also, I'm sure you've heard this feedback before, but just in case: For those of us who play 3rd person zoomed all the way out, it would be nice to be able to adjust the reticle even higher on the vertical axis (which is negative for some reason in the addon.) Us Chua are very short so it would be a big help.

    Finally, really looking forward to the recticle offset targeting! That's going to be great.

    I haven't heard the request for a bigger vertical range, no. Negative is up in screen coordinates, is why it's that way.

    I can raise the limit more.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from svt »

    Let me say that this addon is incredible. Completely changed my gaming experience. Thank you, Xuerian! I have one issue, very minor, but I wanted to get your take on it. I am running an addon called KillingBlow which gives a visual indicator when you get a KB on an enemy player. However, when this happens, it pops me out of lockdown mode and I have to hit the ` to get back in it. Is there any solution to this other than disabling the addon?

    Thanks again.

    Yeah, you can tell the KB author not to make his window not escapable, or to make it close on external click.

    Or I can add a exception for it in the next version. Probably the most practical thing, but I don't get the way some of these authors are setting up their windows.

    Glad you like the mod otherwise =)

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from furiouscowbell »

    Happens in about 15 seconds. 

    I'm sorry, I can't reproduce it. I know it's annoying, but the only suggestion I have is to delete Lockdown, exit the script, then install it manually. (Just unzip the folder into the addon folder yourself), and run the script again.
     :\

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from furiouscowbell »

    There is some sort of weird bug happening. If I have turned mouse mode back on it occasionally centres again. That is I'll be trying to click on something in my inventory when the mouse moves back to the centre of screen. 

    If you're using both the latest addon and script (make sure you reload the script after you updated), this shouldn't be happening, but I'll be doing ongoing improvements to it.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from llexll »

    i fix it. its YACM falt xD i dont know how, but it broke game - all my mouse click, exept menu, windows and buttons, triggers binds.  Ill instal addon again and turn off binds - all work now =) Its strange, coz i removed all "Roaming\NCSOFT\WildStar" folder.

    sry for bothering =)

    Well, that's good.

    Don't blame YACM too hard though, he's just trying to work within the parameters that WildStar provides. Otherwise it seems like a perfectly serviceable mod. There's a reason I chose to use a script for the keys.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from llexll »

    yes, not first)

    mouse binds work only in game, in other game and windows all ok. mouse binds work without any installed addons (i delete Wildstar folder with all addons and settings). Repair the client does not help to =(

    Ok, so, I am missing the problem then.

    What you are saying is what is supposed to happen.

    The script is only supposed to change the binds in game, and when mouselock is active.

    If you install Lockdown and then run the script, when Lockdown is active (reticule/crosshair on), only then binds should work.

    You need both. Well, you at least need the script, the script can work with any mouselock mod (sort of). But the mouse has to be locked either way. Remember that some of the other mouselock mods ALSO change the keybinds, so those parts would conflict.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Nyrrho »

    z22c works normally, so I guess I will just use that one from now on. Thanks for the help.

     What key are you using for sprint? What language keyboard are you using?

    Quote from llexll »

    I incorrectly said, binds work only in game without any addons =) deleting folder with settings not work =(

    ps

    i see only 1 error - when i trying reinstal locdown with running script.

    "Binds only work in game, without any addons", what?

    Error when installing script while script still running: Well yes. Exit the script first.

    I can tell english is not your first langauge, and that's fine! Just keep trying and we'll understand eventually.

     

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Nyrrho »

    Every time the mouse lock is activated, it makes my character dash. It's quite ridiculous. lol

    Any thoughts?

    If you're using z22e, then it presses vkeys 0xF1 and 0xF2 when it re-centers the reticle, so if you've got odd binds then you'll need to sort that out.

    If you weren't using z22e, it pressed F7 and F8. Other than that, I don't know what to tell you.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from llexll »

    i think i found a problem. some piece of code (from script? from yacm?) stuck in game/game settings/system coz now i have mouse binds without script xD ill try delete all folder with settings.

    Um. My script does not do anything if wildstar is not running and focused.

    YACM doesn't do anything outside of the game at all.

    If there's something happening to you out of wildstar, you've done something incorrectly. That's blunt, but that's how it is.

    Posted in: Addons
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