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    posted a message on [Wildstar] Lockdown
    Quote from sldX »

    Can we get banned for this addon, to be more correct, for ahk?

    I read ppl are getting banned for forcing the Wildstar Client to start in 32bit, are we taking a risk with autohotkey aswel?

    It would be so stupid if we did...

    There have been no reported bans for MouselockRebind, or AHK usage in general.

    I can't guarantee you won't be banned, however, and Carbine obviously can't support it.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from gwoz81 »

    I'm getting an error when trying to launch the ahk script.  The addon was installed via Curse and in-game everything seems to work but I get the error with the script.

    Error at line 54.

    The following variable name contains and illegal character:  "XMLDoc.async"

    The program will exit.

    Follow the installation instructions completely.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from emjay2d »

    Still using this add-on, and still in love with it. Thanks for your hard work, I hope you still use it and love it too, Xuerian!

    Hah, appreciate the support. Unfortunately no, I'm not really playing much. My friends all didn't get into it. I'm working on it now and then still, the github version has a (unconfigurable) new targeting system if you're interested, but it's just proof of concept at this point.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Nightshade »

    Do I need to rebind LMB/RMB to use the 'center cursor on lock' functionality, or just run the script?

    Edit: Got the centering working; now I see the little Wildstar icon :P Love this addon, keep up the great work!

    Btw, any idea why when I search for Wildstar (or anything else for that matter) from my Start bar, it doesn't show AppData folders/contents? I have it checked to show hidden when searching..

    ^ Apparently AppData was on an 'excluded' list when searching for some reason. Made it a bit difficult to track down the Addons folder :P

    Yeah, appdata is hidden by default. There is a reference to the appdata folder at the bottom under Manual Installation, but other than that I had banked on people knowing how to find it.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Nightshade »

    I have no idea... do I need to download that manually or did it come packaged with the add-on if I downloaded through the Curse client? I read about there being a WildStar icon in my notification icon bar, but I don't have anything. The only WS icon is the actual game icon when it's running (click on it to open if tabbed). I've never had to mess with an AHK script, so I don't know how to look for it or reload/install it. Let me know what I need to do please!

    There are very detailed instructions on the curse page. They're been honed through hundreds of installation questions =)

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Nightshade »

    I may be confused as to what the 'center cursor on lock' function actually does... I thought it would bring my cursor to the center when entering lock mode to where when I toggle off the mouse lock the cursor would be in the center of the screen. If this is what it's supposed to do, I can't get it to work.. any suggestions?

    And are you running the AHK script correctly?

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    Hi there again. I have spent a few (about 10) hours trying to learn how to use Autohotkey for a specific reason.

    This might be a bit in the grey zone what with the rules of Carbine. So if you think this is against the rules (which I am not certain it is), then please state that, and I will drop the matter.

    Anyways. I have a mouse with two buttons, and I cannot get another one any time soon (money constraints).

    But there are only 2 buttons I can continuously press without eventually getting damaged muscles in my hand. But I want 3 skills tied to those two buttons.

    I found some info about alternating between states. As in

    q:: //toggles between the two states
    n:=!n
    return
    a::
    if n=1
      send s
    else
      send d
    return

    This script works. But when I try to add it to your AHK script, it won't. "q" would be tied to my spellsurge toggle, "a" would be the key that mouse 1 is bound to through LockDown. "s" would be quick-draw, and "d" would be true-shot.

    As stated above, it is in a grey zone. But since it is much like having a toggleable shift-key and pressing a or shift-a, I am of the opinion that it would not break the rules. Added to that, I would have to be very carefull not to press my Spellsurge toggle unless certain that it would actually toggle spellsurge (or the spells would get switched, ie true-shot when not spellsurged). If I was not already dependent upon shift or other pinkie-keys, I would simply bind it to toggle according to +KEY. But I cannot.

     

    Aight. cheers for any help.

    No grey zone at all, it's still a single action. I'll give it a look when I have some time,

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from hurdoc2 »

    You misconstrued my intent. I'm not dangling YCAM over your head. I think your addon is better. I was just preempting getting inundated with "Shut up and switch to YCAM" comments in case they occurred.

    Forgot I could just hold Alt, I'll do that...

    Well, no, I'm not going to tell you to switch. Targeting has been a issue for me ever since they broke my moving the actual mouse lock location, so I've got a partial solution done already. Advanced filtering is on the list. I just haven't been playing much Wildstar lately since all my friends ditched, it's going slow.

    I'm not going to say there's not a better solution for harvesting, but since I flat out stop mouse clicks from happening in lockdown right click will not just "Work" for it anyways, unlike YACM which is still technically right clicking to the game. The advanced targeting should help this by targeting the node for you, but it will still work better with binding the tool to a key first. Which also works well with multiple gathering professions.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from hurdoc2 »

    Feature requests:

    Fantastic addon, best of the bunch! I like this better than YACM but there are two features I would like to adopt from there:

    1) Filtering of targets in combat. I'd like the reticle to only target hostiles in combat, but everything when out of combat. Currently, if I toggle hostiles only, I have difficulty targeting NPCs and mobs for various actions when not in combat.

    2) When I right click bound to a spell, I cannot harvest, instead I cast my ability. In YACM, you get an error like "You cannot do this at this time" and the spell does not cast, but you do begin harvesting. It would be nice to not have to turn off this addon everytime to harvest.

    Bug?: Mouse does not free up during Commodity broker. I have Commodity Stats and Supernova installed, is that the problem or is this a true bug?

    Why not just switch to YCAM? Cause I like this one better and it feels smoother to me.

    You can use YACM if you like, it really doesn't bother me.

    1. I'm working on a separate targeting system all together.

    2. Yes, you can harvest. Either hold Alt for a moment to free your mouse while you right click, or put your harvesting tool on one of the secondary action bars and use that bind to activate it. I personally do this, it's quite quick. But there is no great solution.

    Bug?: Not a bug, some mods don't use sensible window settings so they aren't picked up automatically. I'll look into it and try to get that window added.

    But overall, dangling switching to YACM over my head isn't going to do much.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Afropenguinn »

    So I set my middle mouse button to press Numpad3, which is a macro on me keyboard to press both P (the player screen) and I (the inventory) so that both of those windows pop up when I press the middle mouse button. However it seems AutoKey does not simulate a keyboard press through my keyboard, so the macro never triggers, it just presses Numpad3. Do you know a way around this?

    Make a macro that shows both windows, and bind MMB to that key, at least, that's what I'd do. Alternately you can figure out how to modify the MMB hotkey in the script. This is also out of the scope of Lockdown unfortunately, so I'm not going to support any special modifications for it myself.

    And no, AHK doesn't pass the event to your keyboard [software] first, it sends directly to Wildstar, it's hard to work any other way.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Sojik »
    Bind ";" to directional dodge and try this instead:

    #If state
    ~*Shift::
    ~*W::
    ~*A::
    ~*S::
    ~*D::
    {
      While GetKeyState("Shift") and (GetKeyState("w") or GetKeyState("a") or GetKeyState("s") or GetKeyState("d")) {
        Send {blind}{;}
        Sleep 10
      }
    }
    return

    If you'd rather use another key for directional dodge edit the ; to be another key using this list http://ahkscript.org/docs/KeyList.htm for reference.

    This version will make Shift into that smart directional dodge that will repeat itself while held down (like spells if you enable that option in game). Since Xuerian won't sanction anything that violates one keypress=one action, he may not approve of this one.

    If it works it's fine with me, same press same action.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    So, to tie it to mouselockdown, all that is needed is to start key-binds with #if state???

    Let's try our luck for the second time. I want to turn ctrl toggelable (because of ergonomics and excessive anaerobic workload on the poor pinky).

    Now I need to go, I drank alot of water, and Xuerian is complaining. (you never specified)

     

    edit, Not to worry, I am not calling my funstick Xuerian. It did not work as I wanted. I guess I need to wait for carbine to fix directional dash. Or maby I just need to be clearer. I want shift+direction to turn into a dash in that direction irrespective of if I was already howlding that direction. (Ieft +shift) and (shift + left) would both make me dash left. Just Shift would do nothing (which it currently has to, either forward or backwards dash)

    .

    Ah, yeah, that's more of a pain in the ass, and not quite up Lockdown's alley, firstborn sacrifices aside.

    That said, yes, "state" is a global variable in MouselockRebind that it maintains according to the lock status/state. So there's a good starting point, and you can just put what you need at the bottom of it.

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown

    Hi, first things first. Great mod, and I really want to say thank you for your work.

    I do not want to fiddle around with the script. So I have a request. I want to use Shift as a directional dodge. Before I dl your mod, I was using steer and AHK to bind Shift with a simple shift::p. Which worked wonders together with ins::suspend command. Is there any way you could include this key in the mod, or tell me how to add it? It would be great if it was just like the other keys, only activated as lockdown is activated.

    And looking at your AHK script, it is evident that you have a fair bit of understanding of scripting. So I am have another (re)quest(ion). Is there any way to script so that directional dodge wont activate without a direction-key?

    For clarity: I press shift and no dodge, untill I press either of wasd direction, then a double-tap dodge is innitiated.

    The reason is I play two chars, one of em Esper. And I don't know how many times I dodge either backwards or forwards when I intend another direction. I do not have the same problem for my alt SS. I think it has to do with the Espers constant rooting.

     

    If you can indeed fix these two problems for me. I will name something after your handle. You get to choose: My firstborn, or my pride and joy (the fun-stick).

    Well that was easy. Add this at the bottom. Each press will have to be fresh, but it is what what you described.


    #If state
    +w::Send {w 2}
    +a::Send {a 2}
    +s::Send {s 2}
    +d::Send {d 2}
    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from radmanvr »

    Is there any way to turn off the auto targeting. I know you can caps lock to lock on target but I don't want that neither I just want to be regular targetting

    So you posted on both forums but didn't look at the "Reticle targeting" checkbox in the options? :|

    Posted in: Addons
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    posted a message on [Wildstar] Lockdown
    Quote from Jadarok »

    I guess the problem I notice with aiming with the crosshair is targeting field doesn't match up with my new crosshair placement.

    I noticed that problem too. In fact, so many people noticed it that I may have possibly put it up on the curse page. I may have also put it on the curse page in giant, red, flashing text.

    Sarcasm from exasperation aside, I'm actually working (literally right now) on a new targeting system that will move with the crosshairs. Hopefully it won't take too long.

    Edit: Unfortunately, that targeting system will not change where AoEs are aimed. I can't do that, because that's where WildStar says the mouse is and there's no GameLib.SetMouseLockPosition(x, y) for me to use to move that around.

    If there was, I would have already included it. That said, I may still have some other improvements to help that, but they won't be optimal without that kind of API being provided by Carbine.

    Posted in: Addons
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