Do you think it would be possible to add an option to have it that what ever is in your reticle becomes your target? It is really annoying when I have to use the mouse to target things so that I can use the T skills from challenges on them. This is a feature that was in Action Controls but since the new API version it doesn't work and doesn't seem like it is going to be updated. It also had an option that while in combat that you would only target enemies or allies. It would be great if this could also be implemented but expand on the option that you could differentiate what you target out of combat as well.
Do you think it would be possible to add an option to have it that what ever is in your reticle becomes your target? It is really annoying when I have to use the mouse to target things so that I can use the T skills from challenges on them. This is a feature that was in Action Controls but since the new API version it doesn't work and doesn't seem like it is going to be updated. It also had an option that while in combat that you would only target enemies or allies. It would be great if this could also be implemented but expand on the option that you could differentiate what you target out of combat as well.
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
Cool. They broke it.
Well, if I ever come back to wildstar I'll fix it, but that's about it :\
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
Thanks, I got the update now. It works perfectly for enemies but it's a bit wonky with friendlies. I was testing it out on the Bursting Their Bubble and Fortunes Advertising challenges in Thayd and it seemed like it would only target them if I got the reticle right at the bottom middle of their hit box. (Note: you don't have to be doing one of those challenges to have it be wonky, I was just doing those challenges to see if it was working.)
Thanks, I got the update now. It works perfectly for enemies but it's a bit wonky with friendlies. I was testing it out on the Bursting Their Bubble and Fortunes Advertising challenges in Thayd and it seemed like it would only target them if I got the reticle right at the bottom middle of their hit box. (Note: you don't have to be doing one of those challenges to have it be wonky, I was just doing those challenges to see if it was working.)
Yeah, I really haven't done much work on the friendly targeting part at most I played a medic and didn't need it. I probably won't be, either, to be honest :\
hey is it possible to remove the delay or at least reduce it to a minimum for retargeting?
couldn't find the option in the LUA settings and i'm not very familiar with that to begin with. would love if you could tell me what line to change for that!
hey is it possible to remove the delay or at least reduce it to a minimum for retargeting?
couldn't find the option in the LUA settings and i'm not very familiar with that to begin with. would love if you could tell me what line to change for that!
the only time any sort of delay is applied is if a unit is targeted twice in the same frame, which usually indicates the game doesn't want the unit to be targeted.
In that case it's blacklisted for 5 seconds. You can lower the time by changing the 5 here:
suspended[uid] = os.time() + 5
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Do you think it would be possible to add an option to have it that what ever is in your reticle becomes your target? It is really annoying when I have to use the mouse to target things so that I can use the T skills from challenges on them. This is a feature that was in Action Controls but since the new API version it doesn't work and doesn't seem like it is going to be updated. It also had an option that while in combat that you would only target enemies or allies. It would be great if this could also be implemented but expand on the option that you could differentiate what you target out of combat as well.
For me at least, this has not been happening since I started using lockdown after the API 13 changes. All I notice it does is put a reticle on my screen and highlights what I am looking at but it doesn't become my target unless I get out of mouse look and click on it (besides attacking it but that doesn't work for everything).
I don't see the update. The newest version is from June 28, 2016.
Thanks, I got the update now. It works perfectly for enemies but it's a bit wonky with friendlies. I was testing it out on the Bursting Their Bubble and Fortunes Advertising challenges in Thayd and it seemed like it would only target them if I got the reticle right at the bottom middle of their hit box. (Note: you don't have to be doing one of those challenges to have it be wonky, I was just doing those challenges to see if it was working.)
hey is it possible to remove the delay or at least reduce it to a minimum for retargeting?
couldn't find the option in the LUA settings and i'm not very familiar with that to begin with. would love if you could tell me what line to change for that!