Bump it. Do whatever you want to it. That is the functionality I need to not have to cheese targeting. The targeting in Lockdown now is a dirty hack that I really shouldn't have to do. It's entirely unsurprising that it breaks repeatedly due to how carbine handles units.
If I get a chance I will get you that debug version I mentioned. As of yet, I haven't made the modifications for it, and still have no way to test it because I'm neither subscribed Wildstar nor want to be based on its current trajectory.
I would love for it to work and regret that it breaks at this point in the game for you.
Also, I am having another issue. I am trying to run another .ahk script along with MouseLockRebind.ahk, but somehow Lockdown/MouseLockRebind.ahk cause my .ahk to stop working.
The script presses F7 while I have my left mouse button pressed. I am using Lockdown to bind left mouse to action bar 1, so I think there is some kind of conflict. It also seems to somehow be affected by the shift key.
I tried to just add my script to MouseLockRebind.ahk, but MouseLockRebind.ahk appears as one big block of text in notepad making it very hard to read. Placing my script at the end of MouseLockRebind.ahk broke Lockdown.
Would it even be possible to add something like this to MouseLockRebind.ahk? If so, where should I place it? And what program should I use to make MouseLockRebind.ahk appear formatted?
~LButton:: while GetKeyState("LButton", "P") ; While the LButton key is being held down physically. { SendInput {F7} Sleep 200 } return
Again, big thanks and glad your back!
No one else seems to be working on anything like Lockdown anymore, so I am very excited that I will be able to keep playing the game the way I want!
Also, I am having another issue. I am trying to run another .ahk script along with MouseLockRebind.ahk, but somehow Lockdown/MouseLockRebind.ahk cause my .ahk to stop working.
The script presses F7 while I have my left mouse button pressed. I am using Lockdown to bind left mouse to action bar 1, so I think there is some kind of conflict. It also seems to somehow be affected by the shift key.
I tried to just add my script to MouseLockRebind.ahk, but MouseLockRebind.ahk appears as one big block of text in notepad making it very hard to read. Placing my script at the end of MouseLockRebind.ahk broke Lockdown.
Would it even be possible to add something like this to MouseLockRebind.ahk? If so, where should I place it? And what program should I use to make MouseLockRebind.ahk appear formatted?
~LButton:: while GetKeyState("LButton", "P") ; While the LButton key is being held down physically. { SendInput {F7} Sleep 200 } return
Again, big thanks and glad your back!
No one else seems to be working on anything like Lockdown anymore, so I am very excited that I will be able to keep playing the game the way I want!
I work in Sublime Text, but Notepad++ is the common choice.
Lockdown already has a aggressive LMB handler, you'll want to integrate yours into it if you want it to work, but unfortunately I'm not going to provide any support for non 1-to-1 actions in Lockdown myself - for what I hope are obvious reasons.
Sort of. Nothing solid yet, I haven't determined what it is. Like you said, taking a dropship tends to trigger it, but from what I've seen and can tell so far it just breaks some units not all.
I'll be working on it more in the coming days, but it'll involve rigging it up for debugging in ways that isn't necessarily hard, but is annoying.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With z24? Really?
It instantly worked fine with me after I figured out the problem. :\
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With z24? Really?
It instantly worked fine with me after I figured out the problem. :\
OK, this is what I am experiencing with version z24:
Upon initially loading the game, the targeting does not work. But after 1 /reloadui, the targeting is fixed including after taking a drop ship, etc.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With z24? Really?
It instantly worked fine with me after I figured out the problem. :\
OK, this is what I am experiencing with version z24:
Upon initially loading the game, the targeting does not work. But after 1 /reloadui, the targeting is fixed including after taking a drop ship, etc.
That's annoying, but thankfully easy to fix. z24a should work fine.
Ok sorry for my incompetence but is there a dummy guide to get this game to play like tera? I installed lockdown and its running fine but I'm lost when it comes to how to make my LMB and RMB use skills in combat. I've downloaded and installed AHK like the curse website says but how do I use it? step 2 says
Run Addons\Lockdown\MouselockRebind.ahk(This has changed!)
where is this addons folder?
I would also like to set my mouse button 4 (which is one of the two near my thumb) to activate/deactivate cursor mode.
Ok sorry for my incompetence but is there a dummy guide to get this game to play like tera? I installed lockdown and its running fine but I'm lost when it comes to how to make my LMB and RMB use skills in combat. I've downloaded and installed AHK like the curse website says but how do I use it? step 2 says
Run Addons\Lockdown\MouselockRebind.ahk(This has changed!)
where is this addons folder?
I would also like to set my mouse button 4 (which is one of the two near my thumb) to activate/deactivate cursor mode.
Any help for this newby would be great thanks
If you installed with the Curse client, you right click on Lockdown in the list, and find the option to open the folder for the addon. It is actually located in %appdata%\ncsoft\wildstar\addons IIRC
Once you do that you're basically there as far as being ready to use. You seem like you're already following the documentation which is good.
Also: There is no support for directly binding to Mouse4/5 unfortunately, due to how I handle keypresses. If your mouse software can remap it, you can map it to a key and use that key.
If that fails, I might be able to do something for you with the AHK (That's kind of what it is good at)
Ok ignore my last post, I figured the mouselockbind.ahk loading part out but I would still live to set my mouse button 4 (which is one of the two near my thumb) to activate/deactivate cursor mode.
Any help for this newby would be great thanks
and btw this mod is so amazing great job!
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I am no longer playing, but as far as I know it should still work for the most part. Very little is changing in Wildstar's UI.
Is there anything I can do to help get the targeting fixed after taking a ship?
Ah, right, you're that guy.
At this point, yes, there is something you can do: You can go here: https://forums.wildstar-online.com/forums/index.php?/topic/61277-api-issues-still-a-problem-gamelibsetmouselock-and-needed-api-calls/
Bump it. Do whatever you want to it. That is the functionality I need to not have to cheese targeting. The targeting in Lockdown now is a dirty hack that I really shouldn't have to do. It's entirely unsurprising that it breaks repeatedly due to how carbine handles units.
If I get a chance I will get you that debug version I mentioned. As of yet, I haven't made the modifications for it, and still have no way to test it because I'm neither subscribed Wildstar nor want to be based on its current trajectory.
I would love for it to work and regret that it breaks at this point in the game for you.
Would it be possible for Lockdown to call a /reloadui each time one of these happens:
i) a ship is taken
ii) a teleporter is used
iii)you zone into an adventure/dungeon ?
This would not be optimal, but it would fix the problem.
Not optimal at all. The problem is, I'm not having any luck reproducing the issue now. I've had it myself, but I can't reproduce it.
I'll let you know if I figure anything out.
Edit: Also, back for Drop 4.
Awesome!! Glad to see you back!
I can reproduce it 100% of the time by going into Thayd and taking a ship to any zone (try Crimson and Northern Wastes).
Also, it happens 100% of the time when taking the teleporter into DS.
I have tried removing all of my other addons besides Lockdown and it still breaks in the above situations.
Also, I am having another issue. I am trying to run another .ahk script along with MouseLockRebind.ahk, but somehow Lockdown/MouseLockRebind.ahk cause my .ahk to stop working.
The script presses F7 while I have my left mouse button pressed. I am using Lockdown to bind left mouse to action bar 1, so I think there is some kind of conflict. It also seems to somehow be affected by the shift key.
I tried to just add my script to MouseLockRebind.ahk, but MouseLockRebind.ahk appears as one big block of text in notepad making it very hard to read. Placing my script at the end of MouseLockRebind.ahk broke Lockdown.
Would it even be possible to add something like this to MouseLockRebind.ahk? If so, where should I place it? And what program should I use to make MouseLockRebind.ahk appear formatted?
~LButton::
while GetKeyState("LButton", "P") ; While the LButton key is being held down physically.
{
SendInput {F7}
Sleep 200
}
return
Again, big thanks and glad your back!
No one else seems to be working on anything like Lockdown anymore, so I am very excited that I will be able to keep playing the game the way I want!
I work in Sublime Text, but Notepad++ is the common choice.
Lockdown already has a aggressive LMB handler, you'll want to integrate yours into it if you want it to work, but unfortunately I'm not going to provide any support for non 1-to-1 actions in Lockdown myself - for what I hope are obvious reasons.
Any luck reproducing the bug?
Sort of. Nothing solid yet, I haven't determined what it is. Like you said, taking a dropship tends to trigger it, but from what I've seen and can tell so far it just breaks some units not all.
I'll be working on it more in the coming days, but it'll involve rigging it up for debugging in ways that isn't necessarily hard, but is annoying.
Pretty sure I got it this time.
With the latest update I can confirm the targeting is still broken after taking a drop ship. I will test with the entrance to DS tomorrow night and report back.
With z24? Really?
It instantly worked fine with me after I figured out the problem. :\
OK, this is what I am experiencing with version z24:
Upon initially loading the game, the targeting does not work. But after 1 /reloadui, the targeting is fixed including after taking a drop ship, etc.
That's annoying, but thankfully easy to fix. z24a should work fine.
My initial testing with build z24a indicates that things are working flawlessly. Awesome! So happy right now. Thank you!
Good news =)
Ok sorry for my incompetence but is there a dummy guide to get this game to play like tera? I installed lockdown and its running fine but I'm lost when it comes to how to make my LMB and RMB use skills in combat. I've downloaded and installed AHK like the curse website says but how do I use it? step 2 says
Run Addons\Lockdown\MouselockRebind.ahk (This has changed!)
where is this addons folder?
I would also like to set my mouse button 4 (which is one of the two near my thumb) to activate/deactivate cursor mode.
Any help for this newby would be great thanks
If you installed with the Curse client, you right click on Lockdown in the list, and find the option to open the folder for the addon. It is actually located in %appdata%\ncsoft\wildstar\addons IIRC
Once you do that you're basically there as far as being ready to use. You seem like you're already following the documentation which is good.
Also: There is no support for directly binding to Mouse4/5 unfortunately, due to how I handle keypresses. If your mouse software can remap it, you can map it to a key and use that key.
If that fails, I might be able to do something for you with the AHK (That's kind of what it is good at)
Ok ignore my last post, I figured the mouselockbind.ahk loading part out but I would still live to set my mouse button 4 (which is one of the two near my thumb) to activate/deactivate cursor mode.
Any help for this newby would be great thanks
and btw this mod is so amazing great job!