Still behaving the same. I would also like to point out that it moves to the edge of the box when the cursor becomes unlocked and stays where it is when mouselock is engaged.
I have already been tinkering with your addon the last few days while you try to work around this problem. Before now I had adapted it to use the that ActionControls was using where the cursor would just show up wherever the mouse actually was located on screen. I also wasn't using the AHK til tonight though.
Also, thanks for all your hard work in making this game play the way it should have been meant to be played from the start!
I have already been tinkering with your addon the last few days while you try to work around this problem. Before now I had adapted it to use the that ActionControls was using where the cursor would just show up wherever the mouse actually was located on screen. I also wasn't using the AHK til tonight though.
You're welcome to make pull requests on Github if you have something you'd like to become part of the mod, or open a issue with the code.
Though I'm not sure about the rest of what you were saying, it is slightly garbled.
Another Deadlock based mod called ActionControls used the following method since the SetMouseLock change. When you lock the mouse, it draws a crosshair at the location that the mouse was at. So without using AHK, you can at least see where your mouseover point is. I had adapted Lockdown (because it works the best out of any of the other addons) to use this functionality, as I was not using AHK along with it before tonight.
edit: Using this method, you could eliminate the need to set the reticle position in both the lua and the ahk.
Another Deadlock based mod called ActionControls used the following method since the SetMouseLock change. When you lock the mouse, it draws a crosshair at the location that the mouse was at. So without using AHK, you can at least see where your mouseover point is. I had adapted Lockdown (because it works the best out of any of the other addons) to use this functionality, as I was not using AHK along with it before tonight.
edit: Using this method, you could eliminate the need to set the reticle position in both the lua and the ahk.
That's a neat workaround. Thanks for trying to get it working.
However, I'd like Carbine to fix the bug, and in the meantime, restoring correct functionality with the AHK works for me. Ideally, Carbine will remove the need for everything the AHK does sooner than later.
Great addon, loved it. But i've encountered an issue where i can't change the keys set in the script.
I can't bind the default ones you've set, namely - and =, because on a Swedish layout i have to use shift to access them. So i have to change them myself in the script settings. Which worked in previous versions. But for some reason it won't work in this new version, i changed from the default ones to 9 and 0 in the first part of the script so it says
ahk_lmb := "9" ahk_rmb := "0"
but it just won't take, whenever i press the mousebuttons in-game it keeps opening chat with / and then typing - and = when i click my mouse buttons. It worked in the beginning, but now it just stopped working. I have reloaded the script, looking around in other files but nothing seems to allow me to actually rebind what keys the mouse will click.
You change it right in Lockdown now. The instructions in the description have already been updated accordingly =)
Sometimes when right-clicking on a mining node (can be the initial click to start mining, or random right clicks around it once mining has started) will reengage the lock.
everytime i toggle lockdown on it keeps using both lmb and rmb one time. Is there a way to avoid that ?
Edit: Found another wierd bug. I play spellslinger and have my Initiate (Spellsurge toggle) on rmb. if my ressource is too low (< 25) and i want to toogle it (game says "requires more Spellpower") lockdown will toogle to Curser Mode.
i use lmb "F7", rmb "F8" and toogle lockdown "x"
Edit2: Fixed both with using Numpad1 and Numpad2 instead of F7, F8
Sometimes when right-clicking on a mining node (can be the initial click to start mining, or random right clicks around it once mining has started) will reengage the lock.
Keybind your Laser pickaxe.. Toggle over the mining node with your reticle and press the key and no right clicking is even needed... Much faster rather than having to unlock lockdown to right click every node. :3
Forum thread for Lockdown
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Thank you to the Wildstar community moderator Chillia for redirecting users here.
SurileD, please replace the contents of the ahk script with this:
http://pastebin.com/gTB8BSD6
Make sure to reload the script from the tray afterwords.
Still behaving the same. I would also like to point out that it moves to the edge of the box when the cursor becomes unlocked and stays where it is when mouselock is engaged.
Hey Xuerian,
Thanks for all the effort so far.
I tried that new script you linked, but still the same.
Okay so I just updated the mod even though curse said I was up to date, and now it works.
Weird, but good news.
Could you try the above, then? Delete, redownload, re-run? I don't want to say that is the problem, but it's possibly a easier solution.
How would I go about relocating the reticle? I would prefer it to be a little higher on the screen.
I know it will take changes in both the Lockdown lua and the ahk script
edit: i figured it out myself. Line 650 in the lua, 84 in the ahk for anyone else curious.
As you saw in the script it's not quite done. If you really want to do it now,
use the one I posted and change it at the top.Edit: Don't use the one I posted. Edit according to your note.
In the Lua, change the number at the end of this line, at the bottom of the file:
local nMidW, nMidH = tSize.nWidth/2, tSize.nHeight/2 - 100
Very weird...
Re installing via curse client didnt work, but a manual install from the website fixed it for me... Thanks anyways Xureian, you are a legend.
I have already been tinkering with your addon the last few days while you try to work around this problem. Before now I had adapted it to use the that ActionControls was using where the cursor would just show up wherever the mouse actually was located on screen. I also wasn't using the AHK til tonight though.
Also, thanks for all your hard work in making this game play the way it should have been meant to be played from the start!
Glad you got it working, I'll add that to the list of troubleshooting tips, too.. That list is getting pretty long.
You're welcome to make pull requests on Github if you have something you'd like to become part of the mod, or open a issue with the code.
Though I'm not sure about the rest of what you were saying, it is slightly garbled.
Another Deadlock based mod called ActionControls used the following method since the SetMouseLock change. When you lock the mouse, it draws a crosshair at the location that the mouse was at. So without using AHK, you can at least see where your mouseover point is. I had adapted Lockdown (because it works the best out of any of the other addons) to use this functionality, as I was not using AHK along with it before tonight.
edit: Using this method, you could eliminate the need to set the reticle position in both the lua and the ahk.
That's a neat workaround. Thanks for trying to get it working.
However, I'd like Carbine to fix the bug, and in the meantime, restoring correct functionality with the AHK works for me. Ideally, Carbine will remove the need for everything the AHK does sooner than later.
Welcome anyone intending to comment on the Curse page, this is the right spot.
Nevermind this one. I just found where i had to rebind for it to work, i'm a bit of a dummy.
Great addon mate, keep it up! :)
You change it right in Lockdown now. The instructions in the description have already been updated accordingly =)
Glad you like it.
Sorry for constantly coming back. :(
Sometimes when right-clicking on a mining node (can be the initial click to start mining, or random right clicks around it once mining has started) will reengage the lock.
everytime i toggle lockdown on it keeps using both lmb and rmb one time. Is there a way to avoid that ?
Edit: Found another wierd bug. I play spellslinger and have my Initiate (Spellsurge toggle) on rmb. if my ressource is too low (< 25) and i want to toogle it (game says "requires more Spellpower") lockdown will toogle to Curser Mode.
i use lmb "F7", rmb "F8" and toogle lockdown "x"
Edit2: Fixed both with using Numpad1 and Numpad2 instead of F7, F8
Keybind your Laser pickaxe.. Toggle over the mining node with your reticle and press the key and no right clicking is even needed... Much faster rather than having to unlock lockdown to right click every node. :3
Mouse does not free up when opening; Account Inventory, Costumes and Commodity Exchange.
Also, could it free up when the Recall (City/House/Transmat) UI is popped open?
Thanks